Civilization VI DirectX 12 PC Performance Review
Published: 22nd November 2016 | Source: OC3D | Price: |
Civilization VI's Fall update has provided gamers with some significant performance upgrades over the launch-day version of the game, though these performance gains have not come from the addition of DirectX 12 support.
Thanks to new drivers and optimisations to the games codebase Civilization VI now has enhanced minimum framerates for our test system to what used to be our system's average framerates, delivering a significantly smoother experience in-game. This applies to both AMD and Nvidia-powered systems, effectively improving the game's performance for all players on the PC platform.
Sadly when we play this game under the new DirectX 12 API we do not achieve improved performance over DirectX 11, though the improvements that have been made to the game outside of DirectX 12 support have been hugely significant.
When using both AMD and Nvidia GPUs we see performance decreases when running under Directx 12, though Nvidia-based systems do see a larger performance decrease than their AMD-powered counterparts. It looks like PC gamers will need to wait for a future update before they will see any real benefit when using the new DirectX 12 API in Civilization VI.
Like many recent releases with post-launch DirectX 12 support, Civilization VI is unable to take advantage of the modern API, as the game requires a significant overhaul to take advantages of the API's new features and potential for increased efficiency. Developers do not simply switch to DirectX 12 and achieve performance improvements automatically, which means that a lot of work is still required for DirectX 12 to achieve the performance gains that many gamers would expect.
Like Rise of the Tomb Raider, Deus Ex: Mankind Divided and many other DirectX 12 titles, Civilization VI will need more patches and development time before the new API is really worth using for the majority of PC gamers. Civilization players will need to wait for a few more turns before they should consider trying out this new graphical API, though it should be a worthwhile wait in the end.