Civilization VI DirectX 12 PC Performance Review
Published: 22nd November 2016 | Source: OC3D | Price: |
The adoption of modern APIs like DirectX 12 and Vulkan has been slow, typically releasing for a game as part of a post-launch update and more often than not offers worse performance than the existing DirectX 12 version of the game.
In most cases, DirectX 12 will offer optimal performance after the developer further improves and optimises their game with additional patches, making many gamers be underwhelmed by these new APIs as a whole.
Very few games have delivered the huge performance enhancements that new APIs like DirectX 12 and Vulkan has promised, but how will a CPU heavy game like Civilization VI cope with this API upgrade?
For this game, we will be using the newest drivers that were available when the game released, which is Nvidia's Game Ready Geforce 375.96 driver and AMD's 16.11.4 driver, both of which are the most recent GPU drivers for either company.
We will be testing this game on our dedicated GPU test rig using both high-end and mid-range GPUs from both AMD and Nvidia.
Game Test Rig
Intel i7 6850K
ASUS X99 Strix
G.Skill Ripjaws 4x4GB DDR4 3200MHz
Corsair H110i GT
Windows 10 x64
For the high-end, we will be testing AMD's R9 Fury X, the GTX 980Ti and Nvidia's new GTX 1080 and GTX 1070 GPUs.
For the Mid-range offerings, we will be testing the new RX 480 and GTX 1060, both of which will be the ASUS Strix Gaming models.
To represent AMD and Nvidia's lower-end GPU offerings we have decided to use the AMD R9 380 and the Nvidia GTX 960. Both of these GPUs will be the ASUS Strix models.
Both of these GPUs offer very similar performance in most scenarios and come in at very similar price points, so it will be very interesting to see which GPU will come out on top.