Cell Factor Revolution



Cell Factor is a game that makes you want it to be better. At points I got really into the game and a couple of the maps are good. Indeed, "Fuelling Station" is an awesome map and I really wanted to play it at times. Characters are fairly decent with a good spread of skills and abilities. Combine this with a couple of decent mechs and you're almost getting there.

However, Cell Factor is a game brought down by an unreliable and laggy game engine that spoils most of the game play. Couple that with an awkward HUD, badly designed menu and music that gets pretty annoying and you have a bit of a disappointment.

As a Tech Demo of PhysX, the game does very well and the range of physics and sheer volume of stuff flying around the scene is fantastic. As it is, Half Life 2 does a similar job with the Havoc engine, albeit it on a hugely smaller scale...but then it is a far superior game. Ageia's engine is very impressive and I would love to see a better game make as much use of it. Perhaps Unreal Tournament 3 will do this, although with a lack of other big titles it's going to be hard going until UT3 comes out. It's a great show-piece for PhysX - if you can bear to play it for any length of time.

As a game on its own, Cell factor just doesn't show you enough to warrant your money for PhysX and seeing as you would have to shell out for a PhysX card to play it properly anyway, that is £100 that you would have to really consider if you wanted to play the limited titles that much.

Remember the game on its own can be downloaded from here for free.

Reviewed Award


+ Good use of PhysX
+ A couple of nice maps
+ Some nice gameplay


- Terribly coded game engine
- Average graphics
- Pointless to buy without a PhysX card
- Average sound
- You will need a PhysX card to play the game properley

Thanks to Ageia for supplying the review sample and the BFG PhysX card

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Most Recent Comments

30-05-2007, 15:45:24

bleh phys processors shoved on a PCi bus are fricking pointless

with multi Core systems becoming the norm these will be made redundant , and quickly.

Even If a game engine is not programmed in Parallel/Smp there could easily be a seperate physics engine running on another core and it and the game engine could talk using a 'software bus'

but nice review ... i may get it (even @ 58% i want a nice looking shooter to play )Quote

30-05-2007, 15:52:43

And hey - it's free Quote

30-05-2007, 15:59:36

Tech showcase imo, not a game.Quote

30-05-2007, 16:02:56

Originally Posted by name='Ham'
Tech showcase imo, not a game.
mindless blaster with some flair but yea a showcase of a pointless techQuote

31-05-2007, 05:21:20

Awesome review Kempez - was a good read

Nice to see they are trying to offer real-life physics, where everything is destructible & movable. Do you think newer graphics cards / dual core systems, will be able to cover what the PhysX card is supposed to do?Quote

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