Cell Factor Revolution
Published: 30th May 2007 | Source: Ageia | Price: |
Cell Factor is a game that makes you want it to be better. At points I got really into the game and a couple of the maps are good. Indeed, "Fuelling Station" is an awesome map and I really wanted to play it at times. Characters are fairly decent with a good spread of skills and abilities. Combine this with a couple of decent mechs and you're almost getting there.
However, Cell Factor is a game brought down by an unreliable and laggy game engine that spoils most of the game play. Couple that with an awkward HUD, badly designed menu and music that gets pretty annoying and you have a bit of a disappointment.
As a Tech Demo of PhysX, the game does very well and the range of physics and sheer volume of stuff flying around the scene is fantastic. As it is, Half Life 2 does a similar job with the Havoc engine, albeit it on a hugely smaller scale...but then it is a far superior game. Ageia's engine is very impressive and I would love to see a better game make as much use of it. Perhaps Unreal Tournament 3 will do this, although with a lack of other big titles it's going to be hard going until UT3 comes out. It's a great show-piece for PhysX - if you can bear to play it for any length of time.
As a game on its own, Cell factor just doesn't show you enough to warrant your money for PhysX and seeing as you would have to shell out for a PhysX card to play it properly anyway, that is £100 that you would have to really consider if you wanted to play the limited titles that much.
Remember the game on its own can be downloaded from here for free.
+ Good use of PhysX
+ A couple of nice maps
+ Some nice gameplay
- Terribly coded game engine
- Average graphics
- Pointless to buy without a PhysX card
- Average sound
- You will need a PhysX card to play the game properley
Thanks to Ageia for supplying the review sample and the BFG PhysX card
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