Cell Factor Revolution
Published: 30th May 2007 | Source: Ageia | Price: |Graphics
Graphics in the game look good (if your PC can get near what mine can), but not great. Per-pixel motion blur looked amazing but I am not even going to try and show you this as turning this feature on made the game totally unplayable.
The HDR implementation in the game is actually pretty nice and the character rendering is about average for today's standard of games.
Sadly, Cell Factor is not Gears of War and generally the graphics leave you wanting more.
The Physics in the game could make up for that though.
The Physics in Cell Factor are very impressive - in that they are on such a grand scale. You can lift a whole row of boxes and send them shooting forward, or divert a flow of liquid hot "Mag-Ma" (stop the Austin Powers - Ed) onto an opponent.
Cloth effects are pretty cool and I felt myself fairly convinced by the movements against the wind or the odd gun blast.
Again, as I said in my PhysX review, the physics ARE a great move on and really the game would be very very bad had it not been for their inclusion, hence why I didn't even bother with the game without PhysX.
Well there isn't much to say about sound. I set it to maximum and played from there.
I have to say that the music was at best ignorable and at worst downright annoying, especially as loading times aren't the best so you can be listening to it for a period of time.
The in-game sound is ok with some decent effects, but nothing really immersive in all honesty. Explosions sounded pretty good though so it's not all bad.
Well I felt I had better mention the HUD first of all. It feels like the game designers have really taken a "futuristic" scheme and gone to town. The information is crowded and hard to read whilst gaming. At least when you're close to dying the screen blinks red and emits a beeping sound which gives an indication of your untimely demise before you expire. Also there are arrows that give you a visual indication of where you're being attacked from, although as enemies tend to be above you as well as in front, behind and side to side it's pretty hard to figure where exactly they are coming from.
The game menu is pretty drab and feels like it's trying to be futuristic, while only managing awkward.
All in all the game shows that it is an extended demo. Lots of things are wrong but it feels like the game has a good foundation but fails to deliver overall.