Battlefield 1 PC Performance Review
Published: 17th October 2016 | Source: Battlefield 1 | Price: |
4K Screenshot Graphical Comparison
When moving from Low to Ultra settings the major differences are at the ground level, with low settings lacking a lot of detail in the terrain and limiting the post-processing effects that are visible within the scene.
At higher settings, players will be able to notice that the ground is less flat and bumpy and that there are a lot more rocks and scattered wood in the environment, as well as the addition of reflections in the water in high and Ultra settings.
At medium settings, we do see a few new trees appear in the game, though these are outside of the game's playable area. At Low, Medium, High and Ultra settings the shape of the playable environment remain unchanged, which makes complete sense given the fact that this is a competitive online FPS.
In the countryside, the major differences in the game can be mainly seen in the foliage and grass, with Low settings having minimal grass present while Ultra settings have much more realistic levels of grass. At high and above settings additional trees can be seen in the far distance, though these are so far away that they will not affect gameplay.
The other major differences in the scene can be seen with Aliasing and the quality of fog, with low settings showing less fog in the medium distance and presenting a lot more aliasing/jaggies.