Assassin's Creed Odyssey PC Performance Review

Impact Assessment - Which Settings are the most demanding?

Assassin's Creed Odyssey PC Performance Review

Impact Assessment - Which Settings are the most demanding?

Assassin's Creed: Odyssey is an extremely demanding game on PC, so much so that most PC gamers will be searching for settings/tweaking guides to help them get the best balance between graphical fidelity and performance within the game. 

For starter, I will say that everyone who is playing Assassin's Creed: Odyssey should keep Volumetric Clouds at High or lower, as the graphical benefits of higher settings are difficult to notice and will have a huge performance impact. Moving this setting from Ultra High to High offers a performance increase of 20%, which is more than worthwhile given the fact that most Assassin's Creed players will not be spending their time with their eyes in the clouds.  

After changing the game's Volumetric Shadows settings, the next place where players can regain performance is by turning shadows down to High or by turning Ambient Occlusion down to High or Medium, both of which will have a notable impact on performance while offering a minimal impact of the game's graphics. 

If you are having performance issues when chatting to NPCs, it is likely that your graphics card is bandwidth limited, a factor which is caused by the game's depth of field setting. Reducing this from High to Low will offer players a significant performance uplift where this blurring effect is used but a minor performance impact everywhere else. If you do not like how the camera blurs when speaking to NPC, you have the option to turn off this option entirely. 

Even during foggy scenes, the graphical impact of higher fog settings is difficult to spot, making Fog an option that can easily be dropped to low without most players noticing. Yes, the performance impact is minimal, but if it comes adds no real graphical detail there is no reason to keep it turned to high. 
  

Assassin's Creed Odyssey PC Performance Review  

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Most Recent Comments

12-10-2018, 16:13:46

ImprovizoR
They didn't even bother to optimize the game. You can easily tell even without a benchmark simply due to the fact that they expect you to run it at 30fps on a machine that would run almost every other game at 60. And it doesn't really look any better than Syndicate or Unity which ran much better. Since the dawn of time their biggest issue has been CPU optimization. Remember Assassin's Creed 3 and how horrible the performance was due to poor CPU utilization as soon as you got to Boston? And even now, years later, it's like they never bothered to fix the underlying issue with their engine and CPU performance.Quote

12-10-2018, 16:56:26

NeverBackDown
Runs fine on my PlayStationQuote

12-10-2018, 17:08:07

WYP
Quote:
Originally Posted by NeverBackDown View Post
Runs fine on my PlayStation
TBH, when I get back to playing this game I will limit the framerate to 30 and play it at 4K on the GTX 1080 with custom settings with a gamepad.

It's a shame that recent Assassin's Creed games have so many issues on PC, as I personally think that they have taken the gameplay in a good direction. Its very Witcher 3-like, but I am enjoying it so far.

While this game is super demanding you guys shouldn't expect this game in any future GPU reviews. The benchmark is too inconsistent to get my approval. If this is addressed it could go into the maybe pile, but don't hold your breath on that.Quote

12-10-2018, 17:18:38

NeverBackDown
Yeah the last good AC game was Black Flag for performance.
Half the reason why I just play on console is the performanceQuote

12-10-2018, 17:27:08

WYP
Quote:
Originally Posted by NeverBackDown View Post
Yeah the last good AC game was Black Flag for performance.
Half the reason why I just play on console is the performance
Consoles have the "It just works" factor. I can see why that is appealing for a lot of games. I have a PS4 Pro, but I only really use it for console exclusives.

I really hope that Ubisoft can fix the CPU issues in this game, as it is ridiculous how bad this game can run. It's hard to believe that Ghost Recon Wildlands and For Honor use the same engine.

TBH if I worked for AMD I would be ashamed to have my brand logo in this game. While it isn't Arkham Knight level of bad, it isn't exactly a badge of honour.Quote
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