Assassin's Creed Odyssey PC Performance Review

Graphical Settings - Ubisoft as usual

Assassin's Creed Odyssey PC Performance Review

Graphical Settings - Ubisoft as usual

If there is one thing that Ubisoft's AAA PC games do well, it is delivering a graphical options menu that offers no shortage of settings to adjust and options to configure. 

Thanks to AMD's input, Assassin's Creed: Odyssey doesn't just provide support for HDR, but also includes bespoke FreeSync 2 support, which will allow the game to tune itself to the specifications of a FreeSync 2 monitor, delivering the best HDR experience possible. On the display side, Odyssey also supports Ultra-wide screen resolutions and sub-sampling and super-sampling options through the use of the game's "Resolution Modifier" option. 

Strangely, Assassin's Creed's Anti-Aliasing options are not what most PC gamers would associate with Anti-Aliasing, instead delivering users a variant of TAA to reduce aliasing while also offering PC users with a form of temporal reconstruction at lower settings. In simple terms, Assassin's Creed: Odyssey can use data from previous frames to construct a higher resolution final image, with Low and Medium AA options using a sub-native resolution with temporal reconstruction. Odyssey's High settings use the native resolution of the player's screen with TAA enabled.

Setting Anti-Aliasing to "Adaptive Quality" will allow the game to lower its internal resolution when the game moved below its framerate target, mitigating performance dips by sacrificing some of the game's graphical quality. At high resolutions these minor dips in quality are hard to notice, making this option a handy performance save at 1440p or 4K resolutions if you occasionally dip below your performance target.      
  

Assassin's Creed Odyssey PC Performance Review  

By default Assassin's Creed: Odyssey offers players five pre-defined graphical presets, though it is worth noting that graphically players will see diminishing returns when moving beyond the game's High graphical preset. 

On page 9, you will be able to see how many of these graphical settings will impact Odyssey's performance, with Volumetric shadows having the largest performance impact on the game by far. We will go into the performance changes that each of these presets will provide on page 8 in greater detail. 

 LowMedium High Very High Ultra High 
 Anti-AliasingLow MediumHigh High High 
Shadows Low Medium High Very High Ultra high 
Environment Details Low Medium High Very High Ultra High 
Environment Texture Detail Low Medium High High High 
Terrain Medium High High High High 
ClutterLowMediumHighVery High Very High 
FogLowLowMediumHigh High 
WaterLowMediumHighVery High Very High 
Screen Space ReflectionsLowMediumHighHigh High 
Volumetric CloudsLowMediumHighVery High Ultra High 
Character Texture DetailLowMediumHighHigh High 
Character DetailLowMediumHighVery High Ultra high 
Ambient OcclusionOffMediumHighVery High Very High 
Depth of FieldOffLowHighHigh High 


Our only problems with Assassin's Creed Odyssey's graphical options menu is that it lacks specific details regarding each graphical setting, such as how each of these settings impacts CPU/GPU performance and whether or not specific settings are dependant on GPU core performance or if they are limited by memory bandwidth. These details would make Odyssey a lot easier to optimise.

Another factor that is annoying is how many of these settings require game reboots to reconfigure, which can make settings adjustments time-consuming and difficult to compare graphically. This technical limitation may be impossible to avoid in this case, but that doesn't make the process any less annoying.    

Assassin's Creed Odyssey PC Performance Review  

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Most Recent Comments

12-10-2018, 16:13:46

ImprovizoR
They didn't even bother to optimize the game. You can easily tell even without a benchmark simply due to the fact that they expect you to run it at 30fps on a machine that would run almost every other game at 60. And it doesn't really look any better than Syndicate or Unity which ran much better. Since the dawn of time their biggest issue has been CPU optimization. Remember Assassin's Creed 3 and how horrible the performance was due to poor CPU utilization as soon as you got to Boston? And even now, years later, it's like they never bothered to fix the underlying issue with their engine and CPU performance.Quote

12-10-2018, 16:56:26

NeverBackDown
Runs fine on my PlayStationQuote

12-10-2018, 17:08:07

WYP
Quote:
Originally Posted by NeverBackDown View Post
Runs fine on my PlayStation
TBH, when I get back to playing this game I will limit the framerate to 30 and play it at 4K on the GTX 1080 with custom settings with a gamepad.

It's a shame that recent Assassin's Creed games have so many issues on PC, as I personally think that they have taken the gameplay in a good direction. Its very Witcher 3-like, but I am enjoying it so far.

While this game is super demanding you guys shouldn't expect this game in any future GPU reviews. The benchmark is too inconsistent to get my approval. If this is addressed it could go into the maybe pile, but don't hold your breath on that.Quote

12-10-2018, 17:18:38

NeverBackDown
Yeah the last good AC game was Black Flag for performance.
Half the reason why I just play on console is the performanceQuote

12-10-2018, 17:27:08

WYP
Quote:
Originally Posted by NeverBackDown View Post
Yeah the last good AC game was Black Flag for performance.
Half the reason why I just play on console is the performance
Consoles have the "It just works" factor. I can see why that is appealing for a lot of games. I have a PS4 Pro, but I only really use it for console exclusives.

I really hope that Ubisoft can fix the CPU issues in this game, as it is ridiculous how bad this game can run. It's hard to believe that Ghost Recon Wildlands and For Honor use the same engine.

TBH if I worked for AMD I would be ashamed to have my brand logo in this game. While it isn't Arkham Knight level of bad, it isn't exactly a badge of honour.Quote
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