Steelseries Rival 600 Mouse Review

Conclusion

Steelseries Rival 600 Mouse Review

Conclusion

Usually when reviewing a mouse the comfort of use and the quality of sensor are the things we're most eager to tell you about, but with the Rival 600 we have to start with that weight system.

We've looked at a few different solutions to the old question of mouse weight, but we think that the Steelseries idea implemented on the Rival 600 is both the neatest and most useful option around. By providing eight 4g weights there is an awful lot of scope to change the inertia of the mouse, and by utilising both sides of the mouse to store the weights you can fine tune it still further. Additionally there is a decent spread from front to back of available spaces, so you can adjust it until you are entirely happy. It doesn't take a mathematician to know that there are 256 possible combinations from none at all up to using all eight, so you're bound to find a combination which suits your play style, whether that is merely one to help balance your grip or taking advantage of the full 32g extra heft. Best of all it's really quick to change as the side panels fit snuggly but are held on with magnets so it's a matter of moments to adjust it to taste. Perfect if you prefer different weights for different genres, or just are the type of person who likes to keep fiddling.

The second cool bit of technology to be found in the Rival 600 is the sensor. Or, rather, sensors. No matter how big your gaming surface nor how carefully you tweak the DPI setting there will always come a day when you have to lift the mouse up and reseat it. Now a lot of mice have adjustable lift-off distances to try and negate the natural movement of the pointer when performing this action, but the reality is that with one sensor covering placement as well as having to track lift-off, there is always going to be some unintentional movement. That can make the difference between separating someone's head from their shoulders or blasting a round into the sky/your feet. Steelseries have neatly solved this issue by using two sensors. Regular movement is dealt with by their excellent 12000 CPI TrueMove3 sensor and its 1:1 mapping to ensure pixel perfect accuracy at all times. You are definitely only limited by your skill rather than the weapon you wield. For those times that you do have to lift it off the surface there is a second sensor mounted above the TrueMove3 which solely looks after the lift-off. What this means in practise is that when you take the mouse off the pad, the reticule/pointer remains exactly where you left it. It might be a small thing, but at the high-end skill level even the tiniest margin can make the difference between being covered in confetti or covered in shame.

The main mouse buttons are 60 million click offerings that have a crisp response and a nice click to them. There isn't much play in the buttons either so you're not pressing for a week before it actuates. The side buttons are perhaps the only area that we can see much area for improvement. They feel nice to press, but they are quite slender and mounted close together. Depending on how accurate your thumb can be it is possible to occasionally catch two at once or miss a vital click when the pressure mounts. It might be a small thing but given how good we know Steelseries can be in this area - the Rival 700 for instance - it was noticeable. The front one in particular requires a little getting used to before you can start to hit it with any regularity. A tiny bit more size and a shape that isn't a basic rectangle would have helped an awful lot.

Lighting is, as you can see above and on the preceding page, pretty much fabulous throughout. With a lot of places to configure and the ease of doing so with the Steelseries Engine software you can quickly get it looking exactly as you desire, whether that is something gaudy like the image at the top of this page, or as simple as putting your clan/country colours on the three section side bars. No matter how hard we pushed the hue changes the only place that we didn't get quite what we hoped for was the white next to the hot pink, which took on a slight lilac shade. White has always been the weak spot of RGB though so we wont be overly critical. Beyond that the excellent silicone side grips keep everything under control and the lengthy detachable cable clings on to the mouse even during violent movements. Not that you should be making any, but it's nice to know you can.

The Steelseries Rival 600 is a very high performing mouse with a fantastic sensor system, excellent lighting, a comfortable shape and a spectacular weight solution. Only the side buttons are a minor slight against it and that is very much a case of personal taste. You're getting an awful lot of high end mouse for your money and thus it wins our OC3D Performance Award.

Steelseries Rival 600 Mouse Review 

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Most Recent Comments

06-03-2018, 00:44:45

Joao Dario
wow get a performance award without a single piece of data. Bravo !!!Quote

06-03-2018, 06:42:15

Gilval
I might be missing something, but is this mouse a wireless mouse? There is no receiver listed in the box contents but I don't get why you would bother with a detachable USB cable if not?Quote

06-03-2018, 06:45:31

WYP
Quote:
Originally Posted by Gilval View Post
I might be missing something, but is this mouse a wireless mouse? There is no receiver listed in the box contents but I don't get why you would bother with a detachable USB cable if not?
The cable is detachable. It allows users to replace their cables if they want, perhaps with a coloured braided cable or a longer or shorter cable to increase cable length or reduce cable clutter.Quote

06-03-2018, 06:46:55

Gilval
Quote:
Originally Posted by WYP View Post
The cable is detachable. It allows users to replace their cables if they want, perhaps with a coloured braided cable or a longer or shorter cable to increase cable length or reduce cable clutter.
So yes I was missing something :P Fair point, I hadn't really considred those reasonsQuote

06-03-2018, 06:54:25

WYP
Quote:
Originally Posted by Gilval View Post
So yes I was missing something :P Fair point, I hadn't really considred those reasons
Easily done, you don't realise how useful some features can be until you see/use them for yourself.Quote
Reply
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