Razer Onza Tournament Edition Review
The Onza comes in Razers usual high standard of packaging. The pad itself is easily visible through the thick plastic cover and that insane green just screams to anyone passing by that this is a Razer product. Round the back we have the usual highlighting of the various features. As that's what we'll be doing, keep on scrolling.
Inside the box we find the regular Razer bits and pieces. A couple of stickers and some very exacting cutting around the warranty and manual. As this is a pad that replicates the 360 perfectly in hardware-identifier terms, there is no need for any drivers.
As for the pad itself it's familiar and yet subtly different. Everything is roughly where you'd expect but rather than being a bit of a pudding of a thing like the Microsoft original, Razer have sharpened the edges to provide a much more modern looking controller without compromising comfort.
Tucked away on the underside is the inbuilt remapping function for the extra buttons which are situated just above the LB and RB buttons. This is simplicity itself as you just hold down the button beneath to indicate which of the two you wish to remap, then press the button you'd like mapped to it. So for example if you hold down Remap Right, then press X, now your RMFB button is now a duplicate of X.
And here are those two extra buttons which we'll look at in greater detail on the next page. The D-Pad is segmented too. The whole of the Onza TE is coated in that soft rubber we often see on the top of Mice. This is so grippy as to be hugely impressive. For these pictures we literally just took the Onza out the box and placed it under the lights, yet already its sticky surface has picked up a few bits of dust. It doesn't spoil the look at all but it should ensure that even the sweatiest gamer wont lose the pad.