Corsair Ironclaw RGB MOBA Mouse Review
Such is the design of the human hand that the majority of mice fall into a couple of categories. On one side we have mice with a slight curve for right-handed users, whilst on the other we have the ambidextrous designs both for those who prefer a more symmetrical shape to their rodent.
The Ironclaw does fit into the right-handed school of design, but it has a few nice touches which we think make it worthy of extra consideration. The very nature of all products are that they need to cater to the largest possible audience and this does mean that mice are fairly standard sizes. If you've got small hands they are all a little large, whereas if you have larger hands then they are all a little small. This smallness can be exacerbated by the minimalist school that so dominates the world of design, so not only is the mouse a little bit too tiny to be comfortable, but the buttons are as small as possible to give a sleek look in a presentation and be a pain to use in the real world.
However, the Ironclaw is designed more for the larger handed, of which I count myself, amongst us. I can press both tab and return with the same hand after all. The slightly larger design of the main body of the Ironclaw fits perfectly then, particularly if you prefer a relaxing palm style rather than the high intensity claw style when gaming. Equally the buttons are oversized rather than the sleek design school ones we just mentioned. They are easy to find and easy to press. This might not seem like a massive deal for the majority of us, but for those with disabilities or who might have less precise motor control than the average user, the Ironclaw is the perfect choice. Given how much work goes into creating usability under the broad umbrella heading of accessibility it is a surprise that it's taken so long for a manufacturer to produce something which still has all the cool looks of a regular input device, but in a package that is easier to use. Until now it seemed like your only choices were sleek tiny mice or a trackball. Now with the Ironclaw there is an inbetween option. It might not have been intended as such, but the commitment to comfort means that it is the end result.
Away from the ergonomics all the other areas are up to Corsair's usual high standards. The PMW3391 sensor is an absolute monster, supporting resolutions from 100-18000 DPI in 1 DPI stages and, by virtue of PixArt's attention to detail and the improvements to optical sensors in general that we've seen in recent times, rock solid at all times. No overly-aggressive angle snapping, no useless software acceleration, just precise tracking of the slightest movement. As it supports 50G acceleration and a tracking rate of 10 metres per second then we think even the most flailing of arms will struggle to ruffle its feathers. Although the only way we can foresee you hitting a 10m/s movement rate is falling from somewhere high, so skydiving gamers are covered too. Build quality is good with soft plastics and plenty of grip from the textured side panels, whilst the Omron switches live up to their lofty reputation by giving crisp clicks at all times.
The Ironclaw is that rare breed of product which is designed for those which larger hands rather than smaller ones (oh for a Dualshock4 that was 1 centimetre bigger all round) and could be of great assistance to those whose hand control isn't as precise as they would like, yet without looking like anything other than a regular mouse. The sensor is tremendous, the Corsair iCUE software as user friendly and powerful as it always is, and the lighting is good enough for the majority of needs. With a light weight and robust build quality it's a great new entry to the Corsair range and wins our OC3D Gamers Choice Award.
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