XFX 8400 GS 256mb
Published: 7th August 2007 | Source: XFX | Price: |
Call of Duty 2 is a fairly recent game that uses a lot of DirectX 9.0c features, including real time shadows, amazing smoke effects and some nice looking HDR effects. This makes the game very taxing at these high resolutions. I played a fully patched up version of the game. Once again I played through the game with a two minute gaming session including explosions, smoke and also lots of snow.
Note that for this review I played at 1024 x 768 with 2 x AA
The card fares pretty well in CoD 2 at 1024 x 768 although it got a little laboured dropping to 10FPS at points. Of course, dropping AA to 0 would benefit the frame rate, but I feel this degrades the gaming experience and quite frankly looks horrible.
F.E.A.R. is a game based on an engine that uses many features of DirectX 9.0c. It has volumetric lighting, soft shadows, parallax mapping and particle effects, with a slow-motion mode that really taxes today's top of the line GPU's. I played a fully updated game with the latest patches installed. I played three two-minute runs on a taxing part of the game with plenty of action, using slow-motion for the full time whilst firing at enemy soldiers and using grenades that produce a cool "blast" contortion effect when blown up.
The cards were played at 1024 x 768, 2 x AA, no FSAA and soft shadows disabled. All other settings were on maximum.
FEAR was actually pretty smooth to play, the minimum FPS of 12 not affecting gameplay too much. Indeed it was a pleasent experience and looked pretty nice.
Oblivion is an awesome RPG with a simply huge immersive environment, great graphics and incredibly realistic scenery. This game is currently one of the most testing games that you can buy and it is certainly a test of the high-end cards here. I chose to do a run-through of the Arena part of the game. I spoke to a character, did some magic whilst in a fight and fought in the arena that is pretty huge. Also as well as doing this test I took a wander around to make sure that the benchmark resembled the general gameplay with each card. In-game settings used: