Tom Clancy's The Division PC Performance Review
Published: 8th March 2016 | Source: OC3D | Price: |
4K Screenshot Graphical Comparison
Sadly in this set of screenshots we can see that the small changes in in-game time have made a big visual difference in these screenshots, but we can still see a lot of the differences in the games visuals when moving up the settings.
Between low and medium we see that shadow quality improves greatly, with shadows having notably higher resolution and covering more objects. When looking at the feet of the player we can see the shadow cast by the Happy Holidays sign in the distance, with the shadow moving from simple blocks of pixels to something that is much clearer.
When moving from Ultra to Maximum settings we can also see the main difference in these settings, with object detail in the distance improving and higher resolution textures being used on the roads and buildings in the middle distance.
At night we can see some of the most impressive visuals that The Division has to offer, with the reflections and lighting seen in the wet ground and in the snow being something unlike anything else I have ever seen in a game, especially is scenes where there is complex lighting or neon signs.