Tom Clancy's The Division PC Performance Review
Published: 8th March 2016 | Source: OC3D | Price: |
4K Screenshot Graphical Comparison
When trying to take repeated screenshots of an online only game one thing is clear, that taking screenshots at different times of the day in-game can make things a little problematic when we are trying to highlight the changes in graphical quality, thankfully with a fast SSD and quick restarts of the game at higher settings the time difference is minimal in-game, but please note that this can make shadows be placed at different locations and at different angles in some screenshots, though the majority of the visual differences between screenshots will still be very visible.
When moving up the graphical settings we see Ambient Occlusion and shadow/lighting quality improve greatly moving from Low to medium, with the higher setting offering a lot more detail in the far distance, especially when looking at the city where several new buildings and other details appear.
One of the most noteworthy changes is when moving from Low to medium, where the snow in game gains dirt and shadows and reflections become much more detailed, giving the game world a much more realistic look.
Again we can see here that the move from low to medium has a massive impact on shadow quality, with Ambient Occlusion coming into affect. This adds shadows around a lot of objects like the rubbish in the ground and even in the show mounds.
Moving to higher settings we continue to see higher quality details at a distance, with more objects drawing in and more details appearing in the distant vehicles and buildings.