Tom Clancy's The Division PC Performance Review
Published: 8th March 2016 | Source: OC3D | Price: |
From the start it is clear that massive have put a lot of effort into the PC version of The Division, offering an extensive range of customizable control and graphical options, so much so that is has easily the most detailed options menu that I have ever seen in a PC game.
The Division has one of the largest and most feature rich graphical options menus that I have ever seen, offering 5 different graphical settings options for shadows alone and 25 different graphical options in total. To put things into perspective Gears of War: Ultimate Edition had only 6 graphical options in total, which is so little compared to The Division that it is frankly embarrassing.
The Game has a total of 4 different graphical presets, Low, Medium, High and Ultra, but the game does have higher settings available for those who want to push the games graphics to an even higher level by adding Nvidia PCSS or HFTS shadows, SMAA and HBAO+.
Below is the full graphical options menu for for The Division, which simply put is something that every AAA game should aim towards, especially when there is an entire visuals menu that is dedicated to options like Colourblind modes and other helpful effects.
One good change that Ubisoft has made since the first beta is that the game doesn't automatically apply full AA in the graphical presets, but instead applies a Dynamic V-Sync option that prevents the game from going above your monitors refresh rate while turning V-Sync off when below it.
When testing we have turned and framerate limits and V-Sync modes off so that it does not affect the performance of the game while benchmarking.