Tom Clancy's The Division DirectX 12 PC Performance Review

Tom Clancy's The Division DirectX 12 PC Performance Review

Tom Clancy's The Division DirectX 12 PC Performance Review

Introduction

DirectX 12 is still in its infancy, with relatively few games supporting the API and the relatively few GPUs sporting full support for all of the API's new features. Right now there are only a handful of games that have been made exclusively with the new API, with the majority of released DirectX 12 games also having a DirectX 11 version. 

The Division has now been updated to support the DirectX 12 API, with the Public Beta Server (PTS) version of the game now offering support for the new API. Does new API deliver the performance benefits that we should expect? Let's have a look. 

 

 

Drivers 

For this game, we will be using the newest drivers that were available when the game released, which is Nvidia's Game Ready Geforce 375.76 driver and AMD's 16.11.2 driver, both of which are the most recent GPU drivers for either company. 

 

Test Setup  

We will be testing this game on our dedicated GPU test rig using both high-end and mid-range GPUs from both AMD and Nvidia. 

 

Game Test Rig
Intel i7 6850K
ASUS X99 Strix
G.Skill Ripjaws 4x4GB DDR4 3200MHz
Corsair HX1200i
Corsair H110i GT
Windows 10 x64 

       Rise of the Tomb Raider - AMD VS Nvidia Performance Review  Rise of the Tomb Raider - AMD VS Nvidia Performance ReviewNo Man's Sky PC Performance Review

Nvidia GTX 980Ti (Left), AMD R9 Fury X (Middle) GTX 1070 Founders Edition (Right)

 

For the high-end, we will be testing AMD's R9 Fury X, the GTX 980Ti and Nvidia's new GTX 1080 and GTX 1070 GPUs.  

For the Mid-range offerings, we will be testing the new RX 480 and GTX 1060, both of which will be the ASUS Strix Gaming models.

 

No Man's Sky PC Performance Review  No Man's Sky PC Performance Review   

ASUS GTX 1060 Strix (Left), ASUS RX 480 Strix (Right)

 

To represent AMD and Nvidia's lower-end GPU offerings we have decided to use the AMD R9 380 and the Nvidia GTX 960. Both of these GPUs will be the ASUS Strix models. 

Both of these GPUs offer very similar performance in most scenarios and come in at very similar price points, so it will be very interesting to see which GPU will come out on top. 

 

          Metal Gear Solid 5 Performance Review with ASUS  Metal Gear Solid 5 Performance Review with ASUS

Nvidia GTX 960(Left), AMD R9 380(Right)

 

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Most Recent Comments

10-11-2016, 12:45:19

AlienALX
Is it me or are the red bars showing DX 12 and DX 11 averages identical in colour? how are we supposed to know which is which?

Ed. OK I guess the one on top of the white or gray is the corresponding one to the API? so DX12 sucks balls basically.Quote

10-11-2016, 13:29:11

WYP
Quote:
Originally Posted by AlienALX View Post
Is it me or are the red bars showing DX 12 and DX 11 averages identical in colour? how are we supposed to know which is which?

Ed. OK I guess the one on top of the white or gray is the corresponding one to the API? so DX12 sucks balls basically.
Sorry about that, I guess the colour don't looks as similar on some screens. Or perhaps my colour acuity is better than average.

I'll redo the graphs and reupload them. (graphs have been reuploaded for more contrast)Quote

10-11-2016, 13:32:28

AlienALX
Thanks man I appreciate that. Quote

10-11-2016, 13:42:56

WYP
Quote:
Originally Posted by AlienALX View Post
Thanks man I appreciate that.
No problem mate. It will solve the problems for other readers and I can now look out for the problem in the future.Quote

10-11-2016, 15:24:06

Kourgath223
OK so looks like the same story as with a number of other implementations of DX12 AMD gains a few FPS on average while Nvidia takes a bit of a hit in DX12 mode.Quote
Reply
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