Tom Clancy's The Division DirectX 12 PC Performance Review
Published: 10th November 2016 | Source: OC3D | Price: |
DirectX 12 is still in its infancy, with relatively few games supporting the API and the relatively few GPUs sporting full support for all of the API's new features. Right now there are only a handful of games that have been made exclusively with the new API, with the majority of released DirectX 12 games also having a DirectX 11 version.
The Division has now been updated to support the DirectX 12 API, with the Public Beta Server (PTS) version of the game now offering support for the new API. Does new API deliver the performance benefits that we should expect? Let's have a look.
For this game, we will be using the newest drivers that were available when the game released, which is Nvidia's Game Ready Geforce 375.76 driver and AMD's 16.11.2 driver, both of which are the most recent GPU drivers for either company.
We will be testing this game on our dedicated GPU test rig using both high-end and mid-range GPUs from both AMD and Nvidia.
Game Test Rig
Intel i7 6850K
ASUS X99 Strix
G.Skill Ripjaws 4x4GB DDR4 3200MHz
Corsair H110i GT
Windows 10 x64
For the high-end, we will be testing AMD's R9 Fury X, the GTX 980Ti and Nvidia's new GTX 1080 and GTX 1070 GPUs.
For the Mid-range offerings, we will be testing the new RX 480 and GTX 1060, both of which will be the ASUS Strix Gaming models.
To represent AMD and Nvidia's lower-end GPU offerings we have decided to use the AMD R9 380 and the Nvidia GTX 960. Both of these GPUs will be the ASUS Strix models.
Both of these GPUs offer very similar performance in most scenarios and come in at very similar price points, so it will be very interesting to see which GPU will come out on top.