The Division Beta Performance Review
Published: 22nd February 2016 | Source: OC3D | Price: |
4K Screenshot Graphical Comparison
This third set of screenshots is taken inside a building, meaning that we will not see the benefit of the increased draw distance as much as we did in the previous screenshots, but here we can more visibly see another graphical affect turning on as we move to medium settings.
This time moving from Low to Medium we can see Chromatic Aberration clearly take effect, bluring the colour at the edges of a lot of objects and making the image look unfocused in places. Personally I do not like this graphical effect, but I will go deeper into that in a later page.
Moving from Medium to High and Ultra we can also see extra shadows appear in some new locations, with the most easily visible being at and around the desk the woman is sitting at on the right hand side of the image.
In this final set of screenshots we can see a big difference in the shadow quality and the contrast between the indoor and outdoor locations in the game. We can also again see the affect of Chromatic Aberration in the objects to the left hand side of the screenshot, blurring the colours at the edge of objects and making the image much less crisp, allowing the player to better focus on the center of the screen.