Sapphire X1950 Pro Dual
Published: 3rd May 2007 | Source: Sapphire | Price: |
F.E.A.R. is a game based on an engine that uses many features of DirectX 9.0c. It has volumetric lighting, soft shadows, parallax mapping and particle effects, with a slow-motion mode that really taxes today's top of the line GPU's. I fully patched version the game with the latest patch. I played three two-minute runs on a taxing part of the game with plenty of action, using slow-motion for the full time whilst firing at enemy soldiers and using grenades that produce a cool "blast" contortion effect when blown up.
F.E.A.R. sees the three cards level-pegging. At 1920 x 1200 with 4 x AA this is a good performance for the X1950 Pro Dual.
Quake 4 is a game built on the Doom 3 engine. This uses many DX 9.0c features and is a game that nVidia traditionally did well on being an OpenGL game. Once again I did three two minute runs on Quake 4 on each card and took the average of all my readings from these. I played a fast and furious part of the game that required both internal and external scenes.