Rise of the Tomb Raider DirectX 12 Performance Update
Published: 10th July 2016 | Source: OC3D | Price: |
DirextX 11 VS DirectX 12
In the previous pages, we compared the performance of Rise of the Tomb Raider's original Direct 12 patch and the performance of the game's newest DirectX 12 implementations, seeing a higher minimum framerate performance in the majority of cases and improved performance in all cases for AMD's R9 Fury X GPU.
Now we will compare the DirectX 12 and DirectX 11 versions of the game with this new patch, as while the DirectX 12 version has improved we need to know if this new version actually provides users better performance than what we can achieve with the older DirectX 11 API.
With AMD's R9 Fury X we see a performance improvement when using DirectX 12 in all cases, whereas Nvidia's GTX 980Ti actually sees a performance decrease in all cases except 1080p performance, where we expect that the CPU performance benefits of DirectX 12 may have had more of a benefit than any potential gains in GPU performance.
All in all it seems that those with AMD GCN 1.1 or newer GPUs will be better off playing Rise of the Tomb Raider in DirectX 12 whereas Nvidia users are better off using DirectX 11.
Sadly at this time I do not have any Nvidia Pascal GPUs to test at this time, so users of Pascal GPUs will have to test for themselves to see whether or not DirectX 12 offers them any additional performance.