Rise of the Tomb Raider DirectX 12 Performance Review


Rise of the Tomb Raider - AMD VS Nvidia Performance Review


So far DirectX 12 has been both exciting and disappointing to PC gamers, with games like Ashes of the Singularity showing massive performance gains and fascinating new technologies like Explicit Multi-GPU and games like Gears of War: Ultimate Edition and now Rise of the Tomb Raider being fairly disappointing, both being unstable for a large number of users and deliver lackluster performance with the new API.

 In all cases we have seen a performance decrease when using the DirectX 12 API in Rise of the Tomb Raider instead of DirectX 11, showing that a lot of work still needs to be done in order to make using the DirectX 12 API worth using in the game.   

What Rise of the Tomb Raider shows us is that simply using the new DirectX 12 API does not guarantee better performance in PC games, meaning that significant development time and resources are needed in order for developers to get the most out of the new API.

Right now DirectX 11 is simply worth spending more time developing games with than DirectX 12, simply due to the fact that that API has a much larger potential usersbase, as DirectX 12 is only compatible with the Windows 10 OS and many PC gamers are using older incompatible software and hardware solutions.  

Hopefully in the future development on the DirectX 12 API will become much easier, as experienced developers hare their knowledge at events like GDC and as more effort is placed into this API codepath as more people move to Windows 10 and DirectX 12 compatible hardware. 

At this time we do not recommend using the DirectX 12 API in Rise of the Tomb Raider, as for us it has delivered performance decreases on both AMD and Nvidia hardware and we have heard reports from many others that it has caused crashes, freezing and  other issues in the game. 

If Nixxes continues to update and improve the DirectX 12 version of Rise of the Tomb Raider we may take another look at it in the future, but for now we urge users just to use DirectX 11 in this game. 


You can join the discussion on Rise of the Tomb Raider's DirectX 12 performance on the OC3D Forums


«Prev 1 2 3 4 5 6 Next»

Most Recent Comments

12-03-2016, 17:43:10

Nvidia sponsored titles using the DX12 api perform worse than their DX11 counterparts.Quote

13-03-2016, 08:31:07

I must be missing something ...

DX12 is slower and more unstable.

Why is it released then? Is there some benefit, that I fail to notice?Quote

13-03-2016, 08:34:06

Another poor implementation of DX12.Quote

13-03-2016, 08:35:51

Played around with it and so far aside from the performance loss I can't see any image quality differences between DX11 and DX12 in this game.Quote

13-03-2016, 11:23:16

Originally Posted by Dicehunter View Post
Played around with it and so far aside from the performance loss I can't see any image quality differences between DX11 and DX12 in this game.
DX12 doesn't mean automatically better VX Now it can in the sense that in DX11 you could play at high but in DX12 you can play at Ultra at the same frame rate.Quote

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.