Rise of the Tomb Raider - AMD VS Nvidia Performance Review
Published: 28th January 2016 | Source: OC3D | Price: |
Rise of the Tomb Raider is a game that was highly anticipated by PC gamers, not only because of how great the last iteration was to play, but also because the last game had a fairly good PC port, though AMD's TressFX did have trouble running on Nvidia hardware on release.
The last Tomb Raider game was also a game that sported almost perfect Crossfire and SLI support, allowing for almost 100% performance scaling when adding and extra GPU. Sadly Rise of the Tomb Raider is not quite this good out of the gate, but it does deliver a very good PC version nonetheless, especially when compared to games like Fallout 4.
Through my time testing this game I have encountered no major game bugs or suffered from any crashes, with the only real problem with the game being it's 4K performance. Before we get to performance however we will start with the games visuals.
All in all the game looks beautiful, provided that you stat away from the games lowest settings. It is unsurprising that this game is one of the gems that the Xbox One held as an exclusive, with great environment design and great use of some modern graphical techniques. The highlight of the last Tomb Raider's PC version and the Current generation console versions was its use of TressFX, now called PureHair in Rise of the Tomb Raider, which has been significantly improved to have a much smaller performance impact than the previous title, so much so that I can really see the graphical effect being used by other games in the future.
The games graphics are very scale-able, allowing the player to push the graphics so high that today's flagship GPUs struggle with 1080p 60FPS gameplay to a point where even today's lower end GPU can still have great visuals and a stable framerate.
In the settings Rise of the Tomb Raider gives us everything that we would expect from a modern PC title, with rebindable controls, a large graphical option menu and great performance on both AMD and Nvidia GPUs, even without AMD's game specific driver.
With out low end R9 380 and GTX 960 GPUs we found that both GPUs performed very similarly, so much so that both were nigh indistinguishable during gameplay, though AMD came out with a slight lead in the benchmark results. Both of these GPUs did struggle at very high or higher settings though, as the game used more than their 2GB frame buffers had to offer, so for 1080p gameplay at the highest setting you will definitely need a higher end GPU.
Moving to the higher end GPUs we see both Nvidia's GTX 980Ti and AMD's R9 Fury X fight tooth and nail for the top performance spot, with AMD mostly getting the highest framerates at the lower settings and Nvidia getting the highest framerates at the Highest settings.
We tested HBA)+ and PureHair to see if they harmed one side more than the other, but we found that the performance impact on AMD was not much greater than on Nvidia, a fact that is easily explained by the fact that Nvidia has a game specific driver release for Rise of the Tomb Raider while AMD does not. AMD will be releasing a Rise of the Tomb Raider driver, but at this time you will have to make do with what is currently available, though we will post some retest results when this new driver does launch.
All in all Rise of the Tomb Raider is a good game on PC, while it is not perfect, it is certainly much better than the norm, which is certainly something that should be applauded.