Quantum Break PC Performance Review
Published: 7th April 2016 | Source: OC3D | Price: |
1080p testing with the GTX 980Ti and R9 Fury X
One thing that we need to remember with UWP app is that V-Sync is enabled by default, meaning that V-Sync is always turned on, which results in the minimum results here typically sitting at around 30FPS.
With V-Sync turned on the game will usually run at 60FPS or 30FPS, with lower framerates playing at some stranger framerates, but at 1080p both the GTX 980 Ti and the R9 Fury X are able to play the game with playable framerates that are at 60FPS in most situations.
Sadly when going above Ultra setting Quantum Break hits the AMD R9 Fury X hard, resulting in much lower performance than in the Nvidia GTX 980Ti, but with the lack of visual difference between medium and Max settings there is not much of a loss for the AMD R9 Fury X.
When it comes to minimum framerates we look at two different results, first the 1% minimum framerate and the 0.1% minimum framerate. These are percentile data that are based on the frametimes we achieved during our benchmarking session, meaning that 99% of the time the framerate is above the 1% minimum framerate and that 99.9% of the time it is above the 0.1% minimum framerate.
With V-Sync being forced on this can leave a huge difference between the 1% and the 0.1% minimum framerates, meaning that the game can have some highly significant micro-shutters that can occur sometimes during gameplay.
We can see here that even with the AMD R9 Fury X and the GTX 980Ti we are unable to get this game to play at 60FPS consistently, even at 1080p, which is a real shame for us PC gamers that are used to playing with a high framerate. It seems that forcing a game to run at 720p on a Xbox One results on quite a demanding PC release, which is something that we have expected ever since the Xbox One version's resolution was announced.