Overwatch Open Beta PC Performance Review
Published: 5th May 2016 | Source: OC3D | Price: |
4K Screenshot Graphical Comparison
In this next set of screenshots we see a lot of the same changes as before, with several environmental details missing from the low settings and the graphical differences being much more minor at higher settings.
Moving beyond low settings we see a lot of differences in the detail of weapons in the game, with the weapons of both the player and other characters using lower resolution textures and containing much less detailed lighting effects and reflection quality.
Moving to high and above settings we see minor details in the scene become much sharper, as shadow resolution and reflection detail increases and FXAA is replaced with SMAA.
While the graphics in overwatch may not be the best that we have ever seen in a game, there has clearly been a lot of work placed into Overwatch to give it's characters and environments a great deal of personality,
Again we see that there is a huge change between the low game settings and medium graphical settings, with higher settings making changes like increasing lighting and shadow details and adding better forms of Anti-Aliasing. Please note that there are no changes to draw distance or anything else that would give a player a competitive advantage, which is great to see in the multiplayer focused game.