Metal Gear Solid 5 AMD vs Nvidia Performance Review with ASUS
Published: 4th September 2015 | Source: OC3D | Price: |
Graphical Options Menu
Below you can see Metal Gear Solid V's graphical options menu, where you can change a large variety of in-game graphical settings in order to adjust the game's visual quality and performance.
As we can see here the graphical options menu of this game has plenty of options, though some of them are fairly restrictive on the game and remarkably inspecific, most notably the "Frame Rate" option, which simply has the option of Auto and 30. With this option you get to chose if you want to lock the game's maximum framerate to 30 or lock it to the game's "automatic" framerate limit of 60 FPS.
It would be very nice to see this option have a few extra framerate options, as higher than 60Hz monitors widely available.
one other option which is fairly unspecific is the game's "Texture Filtering" option, which is typically listed in games as x2, x4, x8 and x16, rather than low-Extra High settings. While it is good that we can modify this option, it would be nice to know exactly how much texture filtering that we are applying.
One setting which is missing from this list is any dedicated Anti-Aliasing option, this option may be buried within the game's "Post Processing" option, but we simply do not know at this time.
Now that we have the confusing or potentially missing option out of the way it is now time to praise some options within the game. Firstly I would like to say that it is great to see that we have a "Display Setting" which allows users to choose which screen that they would like to use in a Multi-Monitor configuration. Two other options which are welcome are the "Motion Blur" and "Depth of Field" options, which are settings which some players prefer to have turned off as it can subjectively improve the game's visuals (player preference really).
While testing this game we will be using a selection of graphical setting which will range from being "Maxed out" to the game being played at it's lowest settings.
Since the game does not have predefined low, medium and high presets we will have to make out own, with "Extra High" settings being the game maxed out, with every setting turned on or at it's highest settings.
High settings will be when every setting is set to "High" and all additional settings turned on. When we move to "Medium" and "Low" setting things get a bit more complex, as some settings do not have a specific "Medium" and "Low" settings so we will use the closest setting that is below that preset.
Screenshots of the exact settings that we use are shown below. Please click on them to see them as at a larger size.
(Settings used (Extra High (Top), High (Middle Left), Medium (Middle Right), Low (Bottom Left), Lowest (Bottom Right)))