inno3D iChill GTX980 Review

Introduction and Technical Specifications

inno3D iChill GTX980 Review


The sign on the door says Overclock3D and, unless you've been living under a rock, then you know that it combines two of the things we're most passionate about, beer and women. No, wait. Scratch that. Overclocking and mental graphics cards.

Every time we check out the latest GPUs we are, like all of you, massively impressed by what's on offer. Then the non-reference ones appear and we overclock them until they beg for mercy, and we're usually even more impressed.

Most of you though prefer to just plug and go. Whether it's nervousness about potentially breaking a very expensive purchase, or just the knowledge that even at stock most high-end GPUs are plenty fast enough, overclocking them is less common than the internet would have you believe.

So what if a company produced a graphics card that had a feature similar to the MSI OC Genie function? That would surely cure everyone's fears. Enter the inno3D iChill GTX980.

Technical Specifications

As well as the inno3D overclocking software we'll get to in a couple of pages, it already comes out of the box with a pretty savage overclock as well as an inno-vative (dya see what we did there) cooling solution.

  • CUDA Cores : 2048
  • Graphics Clock-Base Clock (MHz) : 1228
  • Boost Clock (MHz) : 1329
  • Texture Fill Rate (billion/sec) : 157
Memory Clock (MHz) : 7Gbps
  • Standard Memory Config (MB) : 4096
  • Memory Interface : GDDR5
  • Memory Interface Width : 256-bit
  • Memory Bandwidth (GB/sec) : 224.3
  • Bus Support : PCI-E3.0 X16
  • Certified for Windows 8 and 7 : Yes
  • NVIDIA SLI® Ready : Yes (2-way, must use soft SLI bridge)
  • NVIDIA G-Sync™-Ready : Yes
  • NVIDIA GameStream™-Ready : Yes
  • GeForce ShadowPlay™ : Yes
  • NVIDIA GPU Boost™ : Yes
  • Dynamic Super Resolution : Yes
  • MFAA : Yes
  • NVIDIA GameWorks™ : Yes
  • Microsoft DirectX : 12 API
  • OpenGL : 4.4
  • CUDA : Yes
Multi Monitor : Yes, 3 active monitors in 3D mode + 1 montor in 2D mode 
  • Maximum Digital Resolution (per output) : 4096x2160
  • Maximum VGA Resolution (per output) : 2048x1536
  • HDCP : Yes
  • HDMI : Yes
  • Standard Display Connectors : Dual Link DVI-I, HDMI, 3x DisplayPort 1.2
  • Audio Input for HDMI : Internal
Maximum Graphics Card Power (W) : 165W
  • Supplementary Power Connectors : 2x 6-pin 
  • Driver CD Kit
  • DVI Dongle 
  • Mouse Pad
  • 6-pin PCI-E Power Cable
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Most Recent Comments

03-12-2014, 05:41:58

Yay finally someone else sings the praises of Inno3D's rather bonkers cards.

The "iChill Herculez X4 Air Boss Ultra" cards are mad, my only real complaint is you can't seem to get them in their DHS flavour, so you could end up with a crap overclocker. If I wasn't constricted by card sizes/cooler types in my rig I'd get one.Quote

03-12-2014, 08:47:57

I know it's not about it, but the 980 Strix is aways above, even above this aircooled beast.Quote

03-12-2014, 08:55:41

Originally Posted by Asen View Post
I know it's not about it, but the 980 Strix is aways above, even above this aircooled beast.
The overclocked Strix is - the results for this are at stock. Admittedly the overclocking was a it meh thoughQuote

03-12-2014, 10:37:47

Great review but you might want to change the version of GPU-Z you have on these screenshots as you're using 0.7.8 and the latest is 0.8.0 shows the proper stats for Maxwell, 0.7.8 shows incorrect numbers for -

ROPs/TMU's should read 64/128 but on 0.78. they show 32/170

Texture Fillrate should read 80-90 depending on the overclock and on 0.7.8 it shows 40

Pixel Fillrate should read around 160 depending on the overclock and on 0.78. it shows 200+Quote

03-12-2014, 14:17:00

Guess 50mm fans aren't useless then. I'm impressed by this card. Even though its odd looking

FYI Tom for CoH2, don't bother with SLI/Xfire. It won't work. That game is notoriously known for not working with it. It's the game engine design that doesn't utilize it right. AMD and Nvidia at around the game's launch actually recommends not using multi-gpu setups. Something to do with AFR and being CPU dependent. In fact its so dependent on the CPU that upgrading to a more powerful cpu will probably get you better results than adding another gpu.Quote

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