Hitman PC Performance Review
Published: 13th March 2016 | Source: OC3D | Price: |
4K Screenshot Graphical Comparison
When playing Hitman over the past two days I have found one thing, that the game looks great almost regardless of what settings you use, with close textures being of a suitably high resolution and the higher detail settings only serving to increase the detail of distant objects, reduce aliasing and to improve the quality of in-game shadows.
When moving through this first set of screenshots the only difference that can really be found outside of the difference in Anti-aliasing, shadow quality and lighting is that the models in the balcony and pillars at the left and right hand sides of the screenshots change, making them much more representative of old time architecture. These visual differences make no difference to gameplay, and really goes to show how little most in-game objects change when changing the graphical settings.
We can see when changing from Low to Medium setting that Aliasing is greatly reduced, making the edges of objects a lot less blurry with FXAA. Sadly FXAA has a slight blurring effect on the image, though this has effect has little to no performance impact in the game. Moving from High to Ultra enables SMAA, taking away the blurring effect of FXAA at some performance cost.
In this set of screenshots we can see that even when moving from low to Ultra settings that the game has very little visual difference, with only shadows and some lighting effects changing.
The only noteworthy differences in the scene are in the balcony area that is above and behind the stage, where lighting most noticeably changes and the light stands and statues gain some extra detail. These changes are almost impossible to notice in-game, unless you are specifically looking for them, even then at a lower resolution these far away objects will be too pixelated for the player to notice anyway.