Hitman PC Performance Review
Published: 13th March 2016 | Source: OC3D | Price: |
Graphical Options and Settings
Sadly the full release of Hitman still has the same graphical options as the beta version, only adding the DirectX 12 option Monitor options. The monitor option will allow those with Multi Screen configurations to select whatever screen they wish to display the game on, which is a great option to have.
In terms of graphical option the game has a lot of variety, while still allowing the game to look good at the lowest settings. Sadly the game has no pre-made graphical settings for us to test, so we created some of our own in order to give our results a little more variety than simply just maxing the games graphics.
The game has a built in benchmarking tool now, which will allow players to test their GPus performance outside of the title, though we have found that the minimum framerate data in this test is not representative of gameplay, and the test often crashed for us when playing in DirectX 12.
Inside the game players have the option to play using Keyboard and mouse based control options or the ability to use controllers, with the ability to easily rebind the player control or map certain control to two different buttons if they wish.
Lowest and Maximum are simple, as the Lowest is (almost) the lowest the graphical settings and go and the Maximum settings is the max that the player can go without using Super Sampling. The setting used during testing are shown below.
Bugs and Issues
When testing the game we have found several issues with the games graphical options, often making the game use different settings than what we have selected and often made the game operate in the wrong display mode, this made testing much more time consuming than in most games, but we managed to work through these bugs.
One of the weirdest issues that we experienced in the game was when we used the games minimum graphical options, where we found that the game would automatically turn on the demanding AO graphical option, which was something that we only found out when comparing screenshots during early testing.
We found out that this AO bug only occurred when the texture filter option was set to Trilinear, so we decided to make our low graphical setting use 2x Anisotropic Filtering instead in order to bypass this game bug.
(Low Settings (Left), Medium Settings (Right))
(High Settings (Left), Ultra Settings (Right))