HIS Radeon HD 5850 Turbo Review
Crysis Warhead is without a doubt one hard nut to crack, especially at higher resolutions and a dash of Anti Aliasing and Anisotropic Filtering.
It never ceases to amaze as to how GPU dependent Crysis Warhead is. At 1920x1200, we observed a disproportionate framerate increase from our overclock to 942MHz on the 5850's Core. This is a significant finding as it has greatly minimised any stuttering and to the eye, the game play was considerably more fluid in densely populated areas.
DiRT2 is a very recent race driving game, known for it's Direct X 11 support. Let's crank up the settings and give it a whirl...
Contrary to the performance increase observed in Crysis, DiRT2 wasn't particularly interested in what the higher clock frequencies had to offer. While maximum and average framerates had risen slightly, our minimum framerate of 46fps was maintained.
Call of Duty - Modern Warfare 2
Modern Warfare 2 is among the most popular games available at present. With plenty of explosions and densely (polygon) populated maps, it should prove to be an interesting test for our setup.
Across all three clock speed configurations, there are clear performance increases. Given the high framerates however, you will struggle to notice any difference. For what it's worth, the results are a testament of the Radeon HD 5850's capabilities.
Microsoft Flight Simulator X
Flight Simulator X remains to be a terribly demanding game for it's age. Known for being very demanding on the CPU but also requiring a level of GPU power in the process, we thought it'd be interesting to see how it faired.
Fully aware of the nature of FSX, it comes to no surprise that the graphics card at all three frequencies operate no differently. As we observed with the same test setup in our Crosshair IV Formula review, only the processor can make a difference to framerates in this scenario.
Left 4 Dead
Left 4 Dead is a very popular hit and should be an interesting choice to take our testbed for a spin. Let's see how well it performs.
Even at 1920x1200, there is little to see here as the framerates are well above the threshold where you might begin to observe stuttering.
With our suite of synthetic benchmarks and games complete, let's conclude shall we?