Gigabyte GTX 1650 OC 4G Review
The Nvidia range is becoming quite crowded with the availability of the last generation of cards fighting for shelf space amongst the newest additions to the Turing range.
With the recent launches of the GTX 1660Ti and plain GTX 1660 we thought that every gap in the market had been filled, but Nvidia feel there is still the tiniest chink of light showing and have managed to produce the GTX 1650 to fill that crack. Demonstrating how highly they thing of the GTX 1650 we haven't got an Nvidia reference card available, but fortunately the partner manufacturers have stepped up to the plate and our first review of this new GPU comes courtesy of Gigabyte.
Indeed Gigabyte have tried to make the most out of the GTX 1650 by supplying it with their twin fan cooler, but without going too much beyond the MSRP Nvidia have set. We'll discuss the Nvidia MSRP later on, but for now let's find out what the GTX 1650 has to offer.
As with all these 'ever so slightly cut down from the preceding model' cards, there isn't much to say about the GTX 1650 that we didn't already cover in the GTX 1660 or GTX 1660Ti reviews. It's the Turing GPU we loved in the RTX cards but without the Ray Tracing and Tensor cores.
Keen readers will note that the GTX 1650 has 895 CUDA Cores, a big drop off from the 1408 we found on the GTX 1660. That very much puts this in the category of cards that are only really good for 1080P, so hopefully the GTX 1650 can still keep the image quality high at smooth frame rates. That's what we're here to discover. It might seem like we haven't much to say but at this price point performance is everything and the minutiae is much less important.
Of course we have to mention that the Gigabyte card we're reviewing today has a small factory overclock to hopefully squeeze some more performance out.