Gears of War: Ultimate Edition PC Performance Review
Published: 3rd March 2016 | Source: OC3D | Price: |
4K Screenshot Graphical Comparison
When moving from the lowest to the low preset we can see that texture quality has a huge improvement, with almost everything in the image becoming much sharper and more detailed making the game look much better. Considering that this is the only thing that changes in the graphical option menu this change will have a minimal, almost non-existent, performance impact if your system has enough VRAM.
Moving from low to Medium continues to improve texture quality and also gives the game much more detailed shadows, with the grated windows casting a shadow instead of illuminating the floor of the cell with a pool of light. We can also see much less aliasing in the game with the addition of FXAA.
In this second set of screenshots we can see some very similar changes, with low settings providing us with much more detailed textures and medium settings providing a better lighting and more detailed textures. Moving from medium to high adds Ambient Occlusion to the title, giving the game much more realistic shadowing on objects and again gives some higher quality textures.