Gears of War: Ultimate Edition PC Performance Review
Published: 3rd March 2016 | Source: OC3D | Price: |
When Gear of War was announced for PC I was filled with joy, Microsoft was finally giving PC some of their Xbox Exclusive titles again and DirectX 12 games were finally starting to come into the light.
When more rumors of Microsoft trying to engage with PC gamers began to surface, I held the hope that Gear of War: Ultimate Edition would be the game that started things off with a bang, giving us not just a game in a franchise that we though would never see again on PC but deliver PC gamers high quality port that will clean away all the bad blood that we have had with Microsoft over the year, ever since they took Gears of War and Halo away from us in the first place.
Sadly today I have to inform you that this game does not come with a triumphant bang, but was at best simply set on store shelves and just left there, no fanfare, no hype or even anyone telling us that the game was for sale. This game was released and was somehow intended to go unnoticed, despite the fact that this is one of the first DirectX 12 exclusive game to hit the market and despite the fact that this game was the first Windows 10 Store Exclusive Title.
Microsoft, we noticed this game and it is simply a pathetic display, something that I almost want to forget about, which as a Gear of War Fan is something that I find very hard to say.
The graphical options menu has very little to edit, so little in fact that the Original release back in 2006 had a lot more graphical options, which is something that is a little odd for a supposed remaster. In game the graphical options do very little to change the graphics other than change the textures, changing almost nothing else in the game and showing very little improvement for the performance hit when moving from Medium to High settings.
The game has also launched with several major bugs, some which has even prevent users from downloading the title from the Windows store in the first place, which alongside the game's performance and stability issues on AMD GPUs and the incompatibility with Nvidia's G-Sync technology leaves this game in a state that can be called nothing but unfinished.
With the game having never received an official release date or even an ETA from Microsoft before launch we have no idea why Microsoft did not simply delay this game in order to fix it before it was released to the public.
Consumers were never told when to expect the game, so nobody would have noticed would have noticed the delay and Microsoft could have held onto some of their pride and gamers using AMD GPUs wouldn't be suffering from these terrible performance issues.
The real shame with this game is that Nvidia's performance is pretty acceptable, not great, but certainly playable. I would not advise that anyone purchases this title before a few performance patches are released, especially for those using AMD hardware.
This game is not something that we would call an Ultimate Edition and Certainly not something that we would call remastered, it is a game that was release before it was finished and it doesn't even give us the courtesy of calling itself an early access title.