Gainward Bliss 8800 Ultra

Introduction, packaging, package and specification


Let's first of all take a top-of-the-line GPU...say the 8800 Ultra from nVidia. Next add some spice in the form of one of nVidia's top AIB's - Gainward. What we have is a recipe for something nice, or so I hope.

We take Gainward's "Bliss" 8800 Ultra for a spin, rack up some 3DMark scores and have a play with some pretty tight games. How does it fair? Read on...


In their recent style Gainward have used their usual female CGI character on the box. The packaging is pretty attractive although I would not be sure how much it would stand out on shelves next to the likes of BFG and XFX.

gainward 8800 ultra gainward 8800 ultra box

The inside of the box protects the card very well as is usual with Gainwards excellent packaging system.

gainward 8800 ultra inside box

No worries about damage during transit here then.


The package that comes with the 8800 Ultra is Gainwards standard well thought-out package including:

* Install Manual
* CyberLink PowerDVD
* CyberLink DVD Solution
* Driver Disk
* 2 x Dual molex to PCI-e 6 PIN power connectors
* 2 x DVI to VGA converter
* 1 x S-Video to Composite/Component cable

gainward 8800 ultra package

That's a pretty decent looking lot of hardware to go with this top-end card. However, on the games front I feel it's pretty severely lacking, especially after the excellent bundle that Sapphire and ATI managed to put together on the HD2900XT.


From Gainwards site:

Product Name: BP8800ULTRA-768-DD
Barcode: 471846200-8576
GPU: NVIDIA GeForce 8800 Ultra
GPU Clockspeed: 612 MHz
Memory: 768MB 0,8ns DDR3
Memory Clockspeed: 2160 MHz
Pixels per clock (peak) :
Ramdac: 400 MHz
Bus: PCI-Express
Cooling: Fan (Two-slot)
Video-Features: Component, S-Video & Composite Out
Connectivity: Dvi + Dvi + Video-Out

And some more detailed specs:

NVIDIA® Unified Architecture

* Unified shader architecture
* GigaThread™ technology
* Full support for Microsoft® DirectX® 10
o Geometry shaders
o Geometry instancing
o Streamed output
o Shader Model 4.0
* Full 128-bit floating point precision through the entire rendering pipeline

NVIDIA Lumenex™ Engine

* 16x full screen anti-aliasing
* Transparent multisampling and transparent supersampling
* 16x angle independent anisotropic filtering
* 128-bit floating point high dynamic-range (HDR) lighting with anti-aliasing
o 32-bit per component floating point texture filtering and blending
* Advanced lossless compression algorithms for color, texture, and z-data
* Support for normal map compression
* Z-cull
* Early-Z

NVIDIA Quantum Effects™ Technology

* Advanced shader processors architected for physics computation
* Simulate and render physics effects on the graphics processor

NVIDIA SLI™ Technology1

* Patented hardware and software technology allows two GeForce-based graphics cards to run in parallel to scale performance and enhance image quality on today's top titles.

NVIDIA PureVideo™ HD Technology2

* Dedicated on-chip video processor
* High-definition H.264, VC-1, MPEG2 and WMV9 decode acceleration
* Advanced spatial-temporal de-interlacing
* HDCP capable3
* Spatial-Temporal De-Interlacing
* Noise Reduction
* Edge Enhancement
* Bad Edit Correction
* Inverse telecine (2:2 and 3:2 pull-down correction)
* High-quality scaling
* Video color correction
* Microsoft® Video Mixing Renderer (VMR) support

Advanced Display Functionality

* Two dual-link DVI outputs for digital flat panel display resolutions up to 2560x1600
* Dual integrated 400MHz RAMDACs for analog display resolutions up to and including 2048x1536 at 85Hz
* Integrated HDTV encoder provides analog TV-output (Component/Composite/S-Video) up to 1080i resolution
* NVIDIA nView® multi-display technology capability
* 10-bit display processing

Built for Microsoft® Windows Vista™

* Full DirectX 10 support
* Dedicated graphics processor powers the new Windows Vista Aero 3D user interface
* VMR-based video architecture

High Speed Interfaces

* Designed for PCI Express® x16
* Designed for high-speed GDDR3 memory

Operating Systems

* Windows Vista /Windows Vista 64
* Windows XP/Windows XP 64
* Linux

API Support

* Complete DirectX support, including Microsoft DirectX 10 Shader Model 4.0
* Full OpenGL® support, including OpenGL 2.0

1 - NVIDIA SLI certified versions of GeForce PCI Express GPUs only.
2 - Feature requires supported video software. Features may vary by product.
3 - Requires other compatible components that are also HDCP capable.

«Prev 1 2 3 4 5 6 7 8 Next»

Most Recent Comments

18-07-2007, 11:17:22


The fan on the 8800 Ultra is of a similar ilk page 2, last paragraph.Quote

18-07-2007, 11:20:05

No that's not a typo

look it up Quote

18-07-2007, 11:20:23

Mr. Smith
Nice write up.

I thought the Ultra's had a tonne of OC headroom... Evidently not.

Not free game with a £400 card? C'mon.

Looking at the OC results, budget or not, get a GTX and OC it - nothing that hasn't been said before. With the money saved get a better CPU or more RAM.

I want a GTX...

Edit: LOL - I think ilk is a very English word Quote

18-07-2007, 11:21:12

I found the Ultra got better scores than the GTX across the board - mainly due to those stream processors mefinksQuote

18-07-2007, 11:22:43

Well sorry Kemp :P

It's almost 4:30 AM here, gonna read it later.



Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.