Fallout 4 - AMD vs Nvidia Performance Review
Published: 11th November 2015 | Source: OC3D | Price: |
Graphical Options and Settings
The graphical options of this title will only be available to you before it launches, so sadly players will not be able to change their settings on the fly when the going gets tough. Here you will be able to change everything from the type of AA you use, how far you want the draw distance to be on certain objects all the way to whether or not you want to use features like motion blur and Ambient occlusion.
One bug I have found while using the graphical options menu is that if you use the Medium, high and ultra presets as the basis of your personalised graphical settings you will not be able to turn off Fallout 4's Godrays. If you select off it will automatically switch to low, which is a highly irritating bug given the high performance impact of the feature.
The only way to turn off God Rays at higher settings is to click on the games low presets and modify your settings from there, which is fairly time consuming when you just want to turn down Godrays.
Apart from this issue the graphical options menu is very usable, offering a wide range of details to adjust. Some of the most demanding settings will tell you that turning them down will have a large impact on performance, so users who want a higher framerate will definitely need to consider turning these settings down first.
One thing that will certainly have been noticed by many of you avid PC gamers will be that it is missing a vsync option, this game is automatically capped to 60FPS, making the game unable to support displays that are above 60Hz fully, which is a real shame.
The reason why Bethesda have decided to cap the framerate at 60FPS is the fact that the in-game physics breaks whenever your are much higher than this framerate, giving the game plenty of unique issues which hinders gameplay.
We do not recommend that you play the game with an uncapped framerate using an .ini hack or any other method, but for the purposes of delivering accurate benchmarking results we have benchmarked the game in an uncapped state, so that the comparative performance of each GPU is most noticeable.