Control RTX/Raytracing PC Analysis

1440p Performance - DLSS and Raytracing

Control RTX PC Analysis

1440p Performance - DLSS and Raytracing

At 1440p, Nvidia's RTX 2080 Ti was unable to keep Control at over 60FPS when using the game's High preset (without Raytracing). It is clear that Control is a demanding game, but thankfully, DLSS is able to claw back a lot of performance. 

With DLSS set to 960p, Control can be played with an average framerate of over 60FPS when ray tracing is turned to high. Minimum framerates will also be higher than 60FPS is the game is set to DLSS (960p) when raytracing is set to medium. Achieving a solid 60FPS is difficult in Control, making G-Sync and FreeSync compatible displays seem extremely appealing for this title. 

1440p with DLSS set to 960p and raytracing set to high will offer gamers a stable 30FPS gaming experience. While mouse/keyboard will feel awkward in this kind of setup, it should pair well with a gamepad for a more console-like experience.  
  

Control RTX PC Analysis  

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Most Recent Comments

29-08-2019, 09:56:46

tgrech
Attempting to do anything remotely resembling accurate full-world reflections without RT would have a signifiantly greater performance hit than RT implementations even on todays DXR hardware. The difference is that with RT most lighting effects are both easier to implement and inherently accurate. For instance almost all modern efficient implementations of traditional reflections rely on pre-baked cube maps, which are only useful for static worlds, and don't capture anything that's moving, animated or dynamic, which of course includes player models, other lighting effects and particles. In order to simulate reflections of moving objects you basically have to render the scene twice, so this is often done super selectively, with all sorts of other tricks thrown in to try and law back performance(The simplest being rendering "PIP-style" reflections at a fraction of the resolutions and then scaling and blurring them, which you can get away with for dirty surfaces).Quote
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