Batman: Arkham Knight AMD vs Nvidia Performance Review
Published: 30th October 2015 | Source: OC3D | Price: |
When compared to the original release Batman: Arkham Knight has had a dramatic transformation from graphics that were notably worse than the PS4 and performance which could be kindly describes as unplayable by almost all PC gamers to a game which can be called a respectable port.
Right now the game is far from perfect, with some users still experiencing some issues and crossfire and SLI support being terrible at this moment in time, but it is certainly a port which had it been release like this initially it would certainly not have received much complaints from consumers.
When comparing AMD's R9 Fury X to Nvidia's GTX 980Ti we can see that neither GPU has a commanding advantage over the other, with Nvidia leading by only a few FPS under all settings and resolutions, which is fantastic to see on a GameWorks title. However there are some notable differences in the games visuals when using GPUs from the two different brands, especially when high above the city when looking at the games fog and smoke, though these differences alone are not enough to clearly say that the game was tinkered with to give either side a performance advantage.
The two biggest problems that I have with the game are the fact that there is no option in the game to completely uncap the framerate above 90FPS and the game only offering AA in the form of what is believed to be FXAA, which causes the games visuals to be notably more blurry and less defined.
Moving from the games lowest to highest settings do not make as big of a visual leap as can be seen in many other modern titles, with most of the differences being in objects in the medium to far distance, with the detail of Batman, the bat-mobile and Gotham's many thugs remaining pretty much the same.
To conclude Batman: Arkham Knight is now a game which I would define as very playable, though it is still very far from a perfect PC port.