Batman: Arkham Knight AMD vs Nvidia Performance Review
Published: 30th October 2015 | Source: OC3D | Price: |
Graphical Comparisons - Low, Medium and High Detail settings
Below are comparisons between the games graphical settings, which are defined in the previous page. Please click on the images below for them to open in a new tab. These Images will open at a resolution of 4K, which should give you the best opportunity to notice the differences. between the graphical settings.
The first thing that many people will notice from this first set of screenshots is that there is not that much difference in the games visuals. The most notable differences in this set is between that Very High settings and everything else that is lower than it, which is simply due to the fact that a form of anti-aliasing was used.
Apart from some other minor texture and shadow improvements at the higher setting not much else is clearly visible, but this will likely change when we move outdoors.
In this set of screenshot we can see the differences between the games graphical setting much more easily, especially when it comes to the far off details. The best examples of this are of the games textures in the medium to far distance, particularly on the towers close to GCPD.
Moving up the graphical settings the games textured do improve noticeably in the distance, particularly on the side of buildings or on the roads when you are ontop of high buildings.
In this set of screenshots I have also noticed that enabling the games AA does tend to blur some distant details, but does decrease the jaggedness/ aliasing in the game.
Here we again see the detail of distant objects improve as we up the graphical settings, as you would expect in any PC game. Sadly the AA option of this game tends to blur a lot of this detail, making distant objects and people notably less defined. The best example of this can be seen when looking at the policemen holding the sniper rifles at the distant tower.
Here we can again see that in many ways that there is not a great deal of difference between many of the graphical settings of the games, with the soldiers and Batman in the highest and lowest settings looking almost identical, with the same sligh blur being added by the games Anti-aliasing solution.
moving the textures from low to high does give us a notable improvement in detail for the cracks and items on the ground, but this is not very noticeable while the game is in motion.
A lot of the game will take place inside the batmobile, so it was a view which definitely need to be tested for this game.
When it comes to the batmobile itself not much changes when we change the graphical settings apart from a few shadows, but at the mid to long distance changes in texture quality becomes very noticeable.
Again the detail of the game can be blurred out by the games Anti-aliasing solution, which is likely FXAA, so it would be nice to have a better AA option available to PC gamers, without having to force it within your GPU drivers.