ASUS ROG Strix GTX 1070 Ti Review
Published: 3rd November 2017 | Source: ASUS | Price: |
If you've been following along with our build up to the release of the GTX 1070 Ti then you'll probably have come here from our review of the reference nVidia Founders Edition that went up on the website today alongside this one.
So far we've discovered that it is extremely close to the full GTX 1080 and, depending upon which title you choose to play, somewhere between the Vega 56 and Vega 64 cards. With a very competitive price tag and great performance under the hood this is another one of those high end graphics cards that doesn't require the sale of your firstborn to purchase and should fly off the shelves.
Whilst the nVidia Founders Edition is the baseline for all future GTX 1070 Ti models, we know that the majority of people tend towards purchasing a card from one of the partner vendors rather than directly from nVidia themselves. When it comes to partner cards the current big seller is unquestionably the Strix range from ASUS. Which nicely leads us to today's review.
Oh look, it's the ASUS Strix GTX 1070 Ti. Triple fan DirectCU cooler, RGB lighting, overclocking potential, it's everything you expect to find on an ASUS Strix product. If you'd like a little look further in depth then we shall direct you towards our preview of this very card. If you're just here to find out how it compares to the nVidia Founders Edition then let's get down to business, but not before a quick overview of the specifications.
We've mentioned it before but it is always worthy of repeating, the GTX 1070 Ti is based around the GP104 GPU that is found at the heart of the GTX 1080, except whereas the GTX 1080 had 2560 CUDA Cores the 1070 Ti has just (?!) the 2432 CUDA Cores at its disposal. Which largely explains why the performance of the two cards is so similar. Having seen how the reference Founders Edition does we're intrigued as to how much nearer to the GTX 1080 the overclocked ASUS Strix manages to get, so without further ado let's look at some boost clocks and then fill your world with graphs.