AMD Radeon RX 6800 and RX 6800 XT Review
Introduction and Technical Specifications
Published: 18th November 2020 | Source: AMD | Price: |
Introduction
AMD have, to borrow a bit of sporting parlance, solved CPUs. The Ryzen range came out of the doors as excellent and the next versions only refined and enhanced them until we reach a stage with the Ryzen 5000 series where they are a match for anything the opposition can bring to the table.
We don't think we'd be giving away any secrets to say that their Radeon range of GPUs has been left somewhat in the shadow of its challenger though, particularly as so much of the AMD R&D department has been laser focussed upon getting their Processors to their class-leading position. Both of the major consoles now have AMD chips beating at their heart - the PS5 and Series X - so we know that AMD has got a lot of aces up their sleeve in the graphics world too. With the RDNA 2 architecture, we have a few new graphics cards coming under the Radeon umbrella, and the first of these to cross the OC3D office is the RX 6800 and RX 6800 XT.
Both cards have a significant redesign when compared to even the Radeon VII, and with Ray Accelerators built on to the card, they have the potential to be everything we'd expect from a current GPU. It makes perfect sense for AMD to have focused upon a way of extracting the most performance on the software side of things, as the new consoles will have their hardware locked down for the foreseeable future and so any extra performance is going to be driver based. That's perfect for those of us on PC as updating our drivers is so engrained in our culture that we get antsy if a month goes by without a new release.
Specifications first, then pictures, then some feature slides, and finally we can reveal how it actually performs.
Technical Specifications
Note that AMD has included their own Ray Tracing hardware. It's more of a solution in keeping with the Nvidia Turing cards, where some processing happens on card and some in the drivers, rather than the Ampere sledgehammer approach, but given how much Ray Tracing is also a feature on the AMD equipped Playstation 5 and XBOX Series X we expect that the software side of things will really get the job done. Unless you believe that Microsoft and Sony will advertise a feature that doesn't work as well as demonstrated? Either way, the RX 6800 is a serious step up on the Radeon cards that have come before. We'll delve into the nitty-gritty of what's new on the third page. Patience young padawan.
Radeon RX 6800 XT | Radeon RX 6800 | |
Architecture | RDNA 2 | RDNA 2 |
Manufacturing Process | 7nm | 7nm |
Transistor Count | 26.8 Billion | 26.8 Billion |
Compute Units | 72 | 60 |
Ray Accelerators | 72 | 60 |
Stream Processors | 4608 | 3840 |
Game Clock | Up to 2015 MHz | Up to 1815 MHz |
Boost Clock | Up to 2250 MHz | Up to 2105 MHz |
Single Precision Performance | Up to 20.74 TFLOPS | Up to 16.17 TFLOPS |
Half Precision Performance | Up to 41.47 TFLOPS | Up to 32.33 TFLOPS |
Texture Fill Rate | Up to 648 GT/s | Up to 505.2 GT/s |
ROPs | 128 | 96 |
Peak Pixel Fill Rate | Up to 288 GP/s | Up to 202.1 GP/s |
Infinity Cache | 128 MB | 128 MB |
Memory | 16GB GDDR6 | 16GB GDDR6 |
Memory Bandwidth | 512 GB/s | 512 GB/s |
Memory Interface | 256-bit | 256-bit |
Board Power | 300W | 250W |
Now to see them in the flesh..
Most Recent Comments
Look foward to the 6900/XTQuote
600 € and 670 € here in Spain respectively (out of stock). Next year we'll have enough stock I guess.Quote
Thanks so much for the thorough review, as always.
I noticed TPU had much lower power consumption numbers. I know everyone tests differently with different systems, so I'm not comparing them. I just want to add to how competitive AMD is. Looking at TPU's numbers, the 6800 draws less power than the 5700XT in gaming... and obviously way less than the 3080 and even the 3070. That's an incredible feat for the same 7nm process!
And the temperatures are definitely there as well. The cooler seems to be performing admirably. It's the first time in donkey's years where you could buy the AMD reference design and not feel like you're compromising on anything.
Ray-tracing is certainly behind Nvidia; they have a strong lead on AMD it seems. I wouldn't consider that a deal-breaker, but the 3070 and 3080 offer better value for money if you care a lot about RT. Add DLSS to that and Nvidia aren't in trouble of losing too many sales I don't think.
Good performance. Mediocre Raytracing for now. Great power consumption. Negligible overclocking gains.
600 and 670 here in Spain respectively (out of stock). Next year we'll have enough stock I guess. |
Time to retire the VegaQuote