Quake 4 is a game built on the Doom 3 engine. Benchmarking was performed using Quake4Bench and a custom timedemo recording along with 0xAA, 0xAF settings at a resolution of 1024x768. The benchmark was set to run a total of 5 times, with Quake4Bench automatically calculating an average result at the end of the run.
F.E.A.R. is a game based on the Lithtech Jupiter EX engine. It has volumetric lighting, soft shadows, parallax mapping and particle effects. Included in the game is a benchmark facility that taxes the entire PC system. This benchmark was run a total of 5 times, with the highest and lowest results being excluded and an average being calculated on the remaining 3 results.
Bioshock is a recent FPS shooter by 2K games. Based on the UT3 engine it has a large amount of advanced DirectX techniques including excellent water rendering and superb lighting and smoke techniques. All results were recorded using F.R.A.P.S with a total of 5 identical runs through the same area of the game. The highest and lowest results were then removed, with an average being calculated from the remaining 3 results.
A mixed bag of results was to be had in the gaming section of our benchmarking suite. Almost perfectly matching the X48 based board, the EP45 Extreme performed well in Quake and Bioshock but lagged behind the competition in F.E.A.R. These results seem to echo the whole benchmarking that took place today - hit and miss.
Let's head over to the conclusion where I will try and put these results into perspective...
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