Foxconn Renaissance X58 Digital Life Motherboard

ET: Quake Wars

ET:Quake Wars is a follow-up game to Wolfenstein:Enemy Territory developed by Splash Technology. Using a modified version of id Software’s Doom 3 engine along with Mega rendering technology, the game offers high resolution textures, fast gameplay and plenty of explosions.

ET:Quake Wars

Company of Heroes

Company of Heroes is Relic’s first title to make use of the “Essence Engine”. This engine was designed and coded from scratch by Relic in order to make use of special graphical effects, including high dynamic range lighting, dynamic lighting & shadows, advanced shader effects and normal mapping. On May 29, 2007 Relic released a DX10 patch for Company of Heroes which was applied for this test. Running the in game performance test 5 times, the highest and lowest scores were omitted with the average calculated from the remaining 3.

Company of Heroes

Crysis

Crysis is without doubt one of the most visually stunning and hardware-challenging games to date. By using CrysisBench – a tool developed independently of Crysis – we performed a total of 5 timedemo benchmarks using a GPU-intensive pre-recorded demo. To ensure the most accurate results, the highest and lowest benchmark scores were then removed and an average calculated from the remaining three.

Crysis

Results Observations

It’s interesting to note the performance gains that we saw in the synthetic benchmarks on the previous page, however, when compared to real life 3D gaming benchmarks the performance isn’t as substantial. Of the three benchmarked games, Company of Heroes saw the biggest gain to the tune of seven frames per second. ET: Quake Wars saw a two FPS increase and the taxing Crysis, around one FPS.