Nintendo marks the Wii U as end of life

Nintendo marks the Wii U as end of life

Nintendo marks the Wii U as end of life

Nintendo marks the Wii U as end of life

 
Reggie Fils-Aime, the president of Nintendo America has revealed that Nintendo has no plans to release any more games for the Wii U after Legend of Zelda: Breath of the Wild releases on Wii U and Nintendo Switch on March 3rd.  
 
This marks an official end of life for the Wii U, which was undeniably an unsuccessful console, failing to gain the mass market appeal of the original Wii and failing to sell more than 15 million units. Nintendo will continue to support the Wii U's online services, though no more first party titles will be releasing for the console.     
 

While the Wii U did have a great lineup of first party titles, the console failed to gain any traction amongst third-party developers and presented some very confusing marketing early in the console's lifecycle. This proved fatal for the console in the long term, as many consumers though that the Wii U was an accessory for the original Wii, rather than a whole new gaming console.   

 

Nintendo marks the Wii U as end of life

 

While the Wii U did provide more powerful hardware than both the PS3 and Xbox 360 at launch, it failed to compete with the incoming PS4 and Xbox One in terms of hardware, leaving it in a position where it was not worthwhile for developers to create games for it. 

A combination of sub-par sales at launch and relatively low performance compared to the PS4 and Xbox One is what ultimately killed the console, as third parties did not want to hold back their games for such a small potential playerbase and gamers did not want to buy the console due to the system's lack of 3rd party releases. 

Now, the Wii U is effectively end of life hardware, having sold 13 million units be September 2016, making it the worst selling home console that Nintendo has ever released. 

 

You can join the discussion on Nintendo's Wii U console on the OC3D Forums

  

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Most Recent Comments

20-01-2017, 08:43:33

Greenback
If the reasoning is it wasn't as powerful as the ps4 and xbone. isn't the switch going to be in the same boat, unless they get some really good 3rd party exclusives what would be the pointQuote

20-01-2017, 08:50:06

WYP
Quote:
Originally Posted by Greenback View Post
If the reasoning is it wasn't as powerful as the ps4 and xbone. isn't the switch going to be in the same boat, unless they get some really good 3rd party exclusives what would be the point
A lot will depend on how well the console sells. There is also the fact that it is the only new portable console on the market. Yes, Android does compete in a way, but it won't get any AAA treatment.

Nintendo should also have a better first party lineup, as the Switch will have both the mobile and console guys behind it, bringing Pokemon and other (pretty much) mobile-only series' into the mix.

If it can sell well 3rd parties will support it and make games run on it as a minimum, with the Wii U it was not worthwhile to develop a lesser game for just 13 million sold consoles. (Right now the PS4 has sold over 50 million units).

Nintendo can sell handhelds, with the GBA selling 82 million units, the DS selling 154 million units and the 3DS selling 62 million units. If the Switch can get anywhere near these sales a lot of devs will work to support it.

This is the closest a handheld has ever been to a console, so Nintendo does have a huge opportinuty here.Quote

20-01-2017, 11:03:30

Bagpuss
But the games will live on with the Cemu emulator which has just had a big release with transferable shader caches and 1080p & 4K rendering support.

I've just been playing Super Mario World 3D & Mario Kart 8 @ 1080p 60fps on my rig and they looked, sounded and played gloriously.Quote
Reply
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