Microsoft has reworked Xbox Scorpio's specifications

Microsoft has reworked Xbox Scorpio's specifications

Microsoft has reworked Xbox Scorpio's specifications

Microsoft has reworked Xbox Scorpio's specifications

 
Microsoft's Mike Ybarra has announced that the company has reworked Xbox Scorpio's specifications and allowed the console to use an additional 1GB of RAM in games. 

Before now the Scorpio was said to be able to use a total of 8GB of RAM for games and 4 GB of RAM for the console's OS, but now this has been reworked to allow the console to use 9GB of RAM in games, leaving only 3GB of RAM for the console's OS and vital functions. 
 
This means that the Xbox One and Scorpio will both have 3GB of RAM that is dedicated to OS functions, which is a strange decision given Project Scorpio's need to display a 4K UI, which Microsoft previously used as a justification for using 4GB of RAM for the Xbox One's OS.

Below is an updated list of specification that compares the Xbox One to the Xbox Scorpio, accounting for this new change in RAM distribution.  
  

 Xbox oneXbox One SScorpio
Process Node28nm16nm16nm
CPU Cores888
CPU ArchtectureJaguarJaguarEnhanced/Custom Jaguar
CPU Clock Speeds1.75GHz1.75GHz2.3GHz
Memory amount (Total)8GB8GB12GB
Memory amount (for games)5GB5GB9GB
Memory TypeDDR3DDR3GDDR5
Memory Clock2133MHz2133MHz6.8GHz
Memory Bus256-bit256-bit384-bit
Memory Bandwidth68.26GB/s68.26GB/s326GB/s
Memory Bandwidth (ESRAM)204GB/s219GB/sN/A
GPU ArchtectureGCNGCNCustom Polaris
GPU CUs121240
GPU Cores7687682560
GPU Clock Speeds853MHz914MHz1172MHz
GPU Perf (TFlops)1.311.46.0

 

Microsoft has reworked Xbox Scorpio's specifications

 

This extra GB of RAM may not seem like much, but it is a 12.5% increase in developer accessible memory, which no doubt will allow developers to use higher resolution textures in future Scorpio ready titles.  

  

You can join the discussion on Microsoft's adjusted Scorpio specifications on the OC3D Forums.

 

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Most Recent Comments

08-06-2017, 14:16:48

NeverBackDown
It is probably just them optimizing their OS for the Scorpio. Good that they are doing this though, more RAM is never bad.Quote

09-06-2017, 11:19:54

vixon
But let's still put in a 4+ year old CPU...Quote

09-06-2017, 11:30:04

Dicehunter
Quote:
Originally Posted by vixon View Post
But let's still put in a 4+ year old CPU...
Yeah this to me makes no sense, If AMD's Zen was 4-5 years in the making they should have gone with Zen as they would have known AMD's lineup due to the close partnership, That CPU is badly going to hold the console back as is evident by on Deestiny 2 and Bungie saying "we can't get more than 30FPS due to physics and the CPU limitation"Quote

09-06-2017, 12:33:02

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
Yeah this to me makes no sense, If AMD's Zen was 4-5 years in the making they should have gone with Zen as they would have known AMD's lineup due to the close partnership, That CPU is badly going to hold the console back as is evident by on Deestiny 2 and Bungie saying "we can't get more than 30FPS due to physics and the CPU limitation"
They didn't say Scorpio would be 30fps however. The CPUs are fine if optimized for right, they could have off loaded more stuff to the GPU instead of making the CPU process everything. It doesn't even look like good graphics so to me it seems to be like there design choices.Quote

10-06-2017, 04:29:20

vixon
Quote:
Originally Posted by NeverBackDown View Post
They didn't say Scorpio would be 30fps however. The CPUs are fine if optimized for right, they could have off loaded more stuff to the GPU instead of making the CPU process everything. It doesn't even look like good graphics so to me it seems to be like there design choices.
Bungie indeed made the statement regarding thr ps4 pro, nothing yet on the scorpio. But the cpu is near identical to the pro aside from the clock bump. And you can't just offload load from the cpu to the gpu to make up for the lack of power. The gpu itself will be stressed enough if theh even wanne reach their claims of getting 4k with decent graphics. And the cpu does calculations while gou does video, you can't switch data between them to make up for one bottleneck (atleast not to make a significant impact). Also 'optimisation' is a lost term for consoles now. They have pc like hardware, devs know what to do (if they want to atleast) so you won't get ps3 like increases with learning the hardware. The cpu will bottleneck, and the scorpio will run a lot, if not most, of AAA games at 30 fps cuz MS gives devs the choice where they wanne use the power. And advertising graphics is more interesting to them than advertising 60fps... which actually helps gameplayQuote
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