'

Total War: Three Kingdoms PC Systems Specs - New Tech and Dropped Multi-GPU support

No SLI support? Why?

Total War: Three Kingdoms PC Systems Specs - New Tech and Dropped Multi-GPU support

Total War: Three Kingdoms PC Systems Specs - New Tech and Dropped Multi-GPU support

Creative Assembly has released Total War: Three Kingdoms' PC system requirements, detailing some new features that have arrived in the game as well as older features that have been dropped from the game. MSAA is out, and TAA has now been added to the title, promising better results visually and a lower graphical impact than MSAA.     

The addition of TAA has created what many will consider as a technical downgrade for Total War: Three Kingdoms, as TAA is technically incompatible with SLI and Crossfire, with the developer releasing the following statement regarding the game's lack of GPU support. 

    While MSAA works by sampling each single frame multiple times (super-intensive for the GPU) and taking the average in order to smooth out jaggies, TAA works by ‘looking back in time’ – it grabs the frames that have already been displayed and are still sat in your GPU’s memory buffer. It then works out the average to display in the current frame. It requires a fraction of your GPU’s resources compared to MSAA, and can reduce noise and jitter, leading to better results. In short, TAA looks better, and gives us a notably higher framerate, than MSAA.

However, TAA doesn’t work with traditional Crossfire and SLI, which rely on AFR/AFR2 (alternative frame rendering) techniques. TAA and AFR are, quite simply, incompatible. AFR doesn’t allow any dependency between frames, which TAA obviously requires as it references previously-displayed frames.

Also, getting SLI and Crossfire support into the game (and therefore requiring the player to use other, more costly forms of AA, which would be somewhat self-defeating) is not as simple as turning it on. It needs re-implementing from where we left it in the WARHAMMER games, and that implementation would be non-trivial.

 
At this time Creative Assembly is exploring other options for Multi-GPU support in Total War: Three Kingdoms, but at this time they have not committed to adding the feature. 

With Total War: Three Kingdoms' dual nature, exploring both the historical and romanticised version of the Three Kingdoms period, the game will feature two colour palette options, offering both rich and vibrant colour in Romance mode and lighter, more realistic colour in Records/classic mode. Updates to the game's Bokeh Depth of Field, in-game materials and shadows will also be present within the game, as well as screen-space reflections. 

Like all Total War games, Three Kingdoms is also designed to scale across a variety of system configurations, from notebooks with Integrated graphics to high-end gaming systems. 

Total War: Three Kingdoms PC Systems Specs - New Tech and Dropped Multi-GPU support  

Below are the full PC system requirements for Total War: Three Kingdoms, which were created based on internal benchmark numbers from Creative Assembly and are designed to act as guidelines for PC players. These specifications are subject to change, as performance optimisations are still ongoing.

At this time, Total War Three Kingdoms is expected to support both DirectX 12 and DirectX 11.  

PC Minimum Specifications (Integrated)

Expected around 25-35 FPS on the campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “Low”, running at 1280×720
Operating System: Windows 7 64 Bit
Processor: i7-8550U 1.80GHz
RAM: 6GB
Video Card: Intel UHD Graphics 620

PC Minimum Specifications (Discrete)

Expected around 25-35 FPS on the campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “Low”, running at 1280×720
Operating System: Windows 7 64 Bit
Processor: Intel Core 2 Duo 3.00Ghz
RAM: 4GB
Video Card: GTX 650 Ti | HD 7850 1GB VRAM

PC Recommended Specifications

Expected around 45-55 FPS on the campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “High”, running at 1920×1080
Operating System: Windows 10 64 Bit
Processor: Intel i5-6600 | Ryzen 5 2600X
RAM: 8GB
Video Card: GTX 970 | R9 Fury X 4GB VRAM

PC 60 FPS+ Specifications

Expect 60 FPS+ on the campaign map and in a 1v1, 21 units vs 21 units battle, default graphics preset set to “Ultra”, running at 1920×1080
Operating System: Windows 10 64 Bit
Processor: Intel® Core™ Intel i7-8700K
RAM: 8GB
Video Card: NVIDIA GeForce GTX 1080 | NVIDIA GeForce RTX 2060

Please note: all systems perform differently. The framerates stated are based on benchmarks we’ve taken on PCs using the quoted specs, with fresh OS installs, no major background programs running, and should be taken as a guide rather than an absolute.

Total War Three Kingdoms will release on May 23rd 2019. 

You can join the discussion on Total War: Three Kingdoms' PC System Requirements on the OC3D Forums

«Prev 1 Next»

Most Recent Comments

14-03-2019, 15:18:44

NeverBackDown
Two typos...
"and a lover graphical impact than MSAA. " No idea what lover graphical means

Then it should be the addition of TAA not MSAA.

I don't think it's a negative at all. People need to get with the times. Multi GPU is dead and has been and newer technology such as TAA which is becoming very popular is part of the reason why. I mean sure it's great for the few who use it but realistically speaking the amount of effort required for it to work is pretty high for not much gain in many areas for a business.
DX12 should help but it's taking a while to get working in general let alone a niche mGPU feature.

As for the requirements.. kinda steep. 1080p60 ultra needs a 1080? Damn.Quote

14-03-2019, 15:45:03

WYP
Quote:
Originally Posted by NeverBackDown View Post
Two typos...
"and a lover graphical impact than MSAA. " No idea what lover graphical means

Then it should be the addition of TAA not MSAA.

I don't think it's a negative at all. People need to get with the times. Multi GPU is dead and has been and newer technology such as TAA which is becoming very popular is part of the reason why. I mean sure it's great for the few who use it but realistically speaking the amount of effort required for it to work is pretty high for not much gain in many areas for a business.
DX12 should help but it's taking a while to get working in general let alone a niche mGPU feature.

As for the requirements.. kinda steep. 1080p60 ultra needs a 1080? Damn.
Cheers man. Typos addressed.

TBH I would love to see them explore CPU performance benefits more with DirectX 12. I agree with you on TAA, but TAA (But it's blurreah!) has its hater and lot of people oversell how good MSAA is.

For some perspective, Warhammer II on Ultra barely ran at 60 on a GTX 1080 Ti when it launched. Very demanding. Ultra settings in a total war game are, well, ULTRA.Quote

14-03-2019, 16:18:29

NeverBackDown
I mean the only blurry AA form I've ever seen is FXAA. That stuff just bad
I'd rather see CPU performance benefits from DX12 than GPU. TW is far more CPU bound and the VFX in the games are never top notch, so being able to take advantage of higher settings isn't useful and more FPS isn't really possible considering it's still CPU bound. I'd love to actually see TW make use of more than 2 cores. If we can get like 8 threads going I'd be stoked(as in 8T= 4C)

But yeah it does seem better than Warhammer 2 now that you mention it. So here's to hoping. I run a 1080 at 1440p. So I'm gonna be really pushing it. I never use AA though because I don't notice it at 1440 so hopefully that helps keep me at 60Quote

14-03-2019, 16:52:17

WYP
Quote:
Originally Posted by NeverBackDown View Post
I mean the only blurry AA form I've ever seen is FXAA. That stuff just bad
I'd rather see CPU performance benefits from DX12 than GPU. TW is far more CPU bound and the VFX in the games are never top notch, so being able to take advantage of higher settings isn't useful and more FPS isn't really possible considering it's still CPU bound. I'd love to actually see TW make use of more than 2 cores. If we can get like 8 threads going I'd be stoked(as in 8T= 4C)

But yeah it does seem better than Warhammer 2 now that you mention it. So here's to hoping. I run a 1080 at 1440p. So I'm gonna be really pushing it. I never use AA though because I don't notice it at 1440 so hopefully that helps keep me at 60
Yeah, I'd love to see some more work on DX12. Total War really needs good optimisation on the CPU side. One of the main reasons why I can't like Thrones of Britannia. They hamstrung themselves by using the old Attila engine build.

TAA is usually very cheap, a few % points. A lot of people wouldn't notice the performance difference. Should be better than FXAA.Quote

18-03-2019, 09:44:46

demonking
I can understand why they would support SLI, I mean how many people these days can afford to SLI? You need a 2080 or above if you want to buy now. I wonder what the actual figures are of the gaming population that are using SLI setups actually is? 1%? lower?Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.