Zelda Ocarina of Time is coming to PC with ray tracing

A ray traced version of The Legend of Zelda: Ocarina of Time is coming

Zelda Ocarina of Time is coming to PC with ray tracing

Ray tracing is coming to The Legend of Zelda: Ocarina of Time

Soon, The Legend of Zelda: Ocarina of Time will be available on PC with ray tracing, coming thanks to DarioSama the modder behind the PC version of Super Mario 64 that features real time ray tracing. 

In the video teaser below, DarioSama showcases real-time ray traced dynamic shadows in The Legend of Zelda: Ocarina of Time, a  feature that has never been available in the game before. Beyond that, the footage below also showcases the game at an ultrawide resolution at 60 FPS. DarioSama has also confirmed that the game also features ray traced reflections on Link's sword, giving a similar effect to the metal cap in Mario 64's ray traced version.

Since this mode for Ocarina of Time's PC version remains in development, it is likely that the game's finalised ray traced released may look better than the short demo below. Regardless, it already offers gamers Ocarina of time with better visuals than ever before, even with the game's low resolution/low polygon assets.

PC versions of The Legend of Zelda: Ocarina of Time are already available online, as multiple developers have created unofficial PC ports of the game using the game's reverse-engineered source code. Soon, these PC versions will be joined by a new port that support ray tracing, delivering visual improvements to the classic game. 

You can join the discussion on The Legend of Zelda: Ocarina of Time's ray traced PC version on the OC3D Forums.

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Most Recent Comments

01-06-2022, 15:08:22

I love how Nintendo won't do anything with OoT so everyone else does.Quote

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