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Warframe has removed their PhysX Particle effects in favour of a universal standard

Advanced particle effects are coming to non-Nvidia PCs and consoles

Warframe has removed their PhysX Particle Effects in favour of a universal standard

Warframe has removed their PhysX particle effects in favour of a universal standard

Warframe's PhysX Particles have been exclusive to Nvidia GPUs since the game's release in 2013, offering PC gamers a graphical option which is only available to Nvidia users and inaccessible to owners of Radeon hardware.   

By extension this meant that Warframe's console versions also lacked PhysX particles, leaving the graphical effect inaccessible to a significant portion of the game's playerbase. 

In recent months, Nvidia users have started to report issues surrounding Warframe's game performance, with the game's developers finding that Warframe's PhysX was the cause, not due to an error from the developers, but due to Nvidia's shift towards new technologies. Nvidia no longer supports the module that enables PhysX effects in Warframe. 

To address the issue, Warframe will be moving to a new version of PhysX, an enhanced framework which also drops support for PhysX particles. The developers of Warframe want to take advantage of the updated codebase to offer increased stability and performance, while also creating a unique particle system which will work on all graphics hardware on both PCs and consoles.  

The advantages of this new particle solution are that the effect will be less RAM intensive, work on all platforms and be completely optional within the game's graphical options menu. 

 

    Since Warframe began, our PhysX Particles have not been 'one size fits all'. They've been tied to specific GPUs, never on console, and it's been a visually delightful but imbalanced experience. The next Mainline update (this May) will see "Nvidia PhysX Effects" become a new, universal & proprietary experience: "GPU Particles". Read on for the Why, How, and When!

Why?
The latest version of PhysX (the physics framework that Warframe uses to simulate the world) is dropping support for the physics particle simulation feature. So in order to be able to take advantage of the many performance and stability improvements that Nvidia has made to PhysX over recent years, we're making a new particle system solution ourselves! This new GPU Particle system will be less RAM intensive, work on all Platforms, AND be completely optional!

How?
We are converting the main PhysX items to our new GPU Particle system. We'll have many particle FX converted at launch, but will spend some time continuing to upgrade our catalog throughout the year. Our new system is universal, works on almost all GPUs (really old ones might be out of luck), is not locked to a given manufacturer, and is not locked to PC!

 
With update 22.20.0, Warframe's Nvidia PhysX particles have been removed and replaced with a new "GPU Particles" option, offering players Off/Low/Medium/High/LUDICROUS options. Below is an example of these new particles in action. 
 

 
In time Warframe's new particles will be released on consoles and enhanced on PC, as many of the game's existing particle effects still need to be converted to the new system. 

You can join the discussion on Warframe's removing Nvidia's PhysX particle effects and replacing it with a universal standard on the OC3D Forums

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Most Recent Comments

18-05-2018, 06:06:59

AlienALX
Whilst a part of me really misses Physx done properly I must admit it is now a dead tech and another one of the long list of "could have beens".

It was fantastic in Mirror's Edge, and great in Mafia 2, but when something relies on one thing it will never succeed. That is why I've been quite happy over the past three years or so, because other than Freesync and Gsync the nonsense had kinda stopped.

It does make me wonder how long this game has been in dev, considering it uses something I'd all but forgotten about.Quote

18-05-2018, 06:47:05

Warchild
I did enjoy Physx in Havoc and watching the paper and rustling debris in Batman Arkham City or whatever the one that followed Asylum was called. They were well done indeed. but I guess too demanding for many systems, and so fell prey of the "we dont need it" by developers.Quote

18-05-2018, 07:15:10

WYP
Quote:
Originally Posted by Warchild View Post
I did enjoy Physx in Havoc and watching the paper and rustling debris in Batman Arkham City or whatever the one that followed Asylum was called. They were well done indeed. but I guess too demanding for many systems, and so fell prey of the "we dont need it" by developers.
In this case, some of Nvidia's drivers were causing performance issues and they were not supporting it properly anymore.

That was enough to push the developers to change their game, though the prospect of supporting the feature on consoles is likely what pushed them to do it. Warframe is still very popular these days.Quote

18-05-2018, 12:22:41

NeverBackDown
Very neat. And yes Warframe is incredibly popular believe it or notQuote

18-05-2018, 13:03:55

Dicehunter
Physx is such an under used tech, It has so much potential.

I remember buying an Ageia Physx PPU when they came out in 2006 and played Cellfactor, Even to this day it's really impressive.

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