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Variable Rate Shading (VRS) has now been added to 3DMARK

3DMARK's VRS feature test is now here

Variable Rate Shading (VRS) has now been added to 3DMARK 

Variable Rate Shading (VRS) has now been added to 3DMARK

Both hardware and software developers are continually looking for new ways to increase the performance of their products, both inside and outside of the gaming market. 

Today, both Nvidia (Turing and Newer) and Intel (Gen 11 and Newer) have integrated hardware support for a new feature called Variable Rate Shading (VRS), a technique which is designed to improve system performance by selectively reducing the level of detail of parts of a frame that will have a minimal impact on perceivable image quality. High shading rates will increase accuracy at the cost of performance, while lower shading rates will boost performance, but at the cost of graphical quality. 

As the name suggests, Variable Rate Shading allows the shading rate of a frame to vary, allowing developers to lower the shading rate of unimportant sections of a frame, increasing performance while delivering an almost unnoticeable drop in image quality. This promise of improved performance is why VRS has been integrated into the DirectX 12 API. 

UL Benchmarks has today added a new VRS feature test to its 3DMARK gaming benchmark utility, showcasing the feature to both gamers and developers alike while enabling reviewers and analysts to judge the performance and qualitative impacts of the effect. 

Using images that were provided to us by UL Benchmarks, we have created the slider below to showcase the graphical impact of VRS. Sadly, UL Benchmarks has not noted how much performance benefit the feature yields in this scene. Please click on the link below to see the slider at its full size/resolution. 

(Click to see Full-Sized Comparison)

 
3DMARK's VRS feature test released today as part of a free update to the utility. The feature test will first play the forest scene pictured above without VRS and then with VRS, enabling gamers to judge both the performance and image quality impacts of VRS. 



At the time of writing, 3DMARK Advanced Edition is available with a  75% discount on Steam and the UL Benchmarks website. 

You can join the discussion on Variable Rate Shading coming to 3DMARK on the OC3D Forums

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Most Recent Comments

26-08-2019, 16:20:32

NeverBackDown
I see the difference fairly easily. In motion though it may be less noticeable, except the ground will look worse as it's fairly uniform.

Guess it depends on the performance uplift. I'm sure at 4k you would definitely notice any difference outside of LOD and will give the biggest performance uplift.Quote

26-08-2019, 16:42:31

looz
There's a "capital 3" in the article, aka £DMARK. :PQuote

26-08-2019, 17:12:30

WYP
Quote:
Originally Posted by looz View Post
There's a "capital 3" in the article, aka £DMARK. :P
Nah. That's just because 3DMARK is pay to win. The more money you spend on your PC, the higher the score.

The typo has bee fixed.Quote

26-08-2019, 18:28:19

NeverBackDown
Quote:
Originally Posted by WYP View Post
Nah. That's just because 3DMARK is pay to win. The more money you spend on your PC, the higher the score.

The typo has bee fixed.
You know this is the most accurate statement ever and yet nobody complains! Quote

29-08-2019, 07:52:26

demonking
Quote:
Originally Posted by NeverBackDown View Post
I see the difference fairly easily. In motion though it may be less noticeable, except the ground will look worse as it's fairly uniform.

Guess it depends on the performance uplift. I'm sure at 4k you would definitely notice any difference outside of LOD and will give the biggest performance uplift.
Have to agree with you there especially on the full size image, it looks awful there. This is more like texture resolution scaling rather than shading its that bad in places.
Look at the leaves in the water, they are clearly that in the left hand image but they are just yellowy/brown splodges in the right. Same with the bark textures on any but the very front trees, its almost retro graphics in places, no wonder you get a performance boost.
This actually looks like a comparison from a previous gen game to a high def remakeQuote
Reply
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