Vampire: The Masquerade – Bloodlines 2 receives its first raytraced trailer

Vampire: The Masquerade - Bloodlines 2 receives its first raytraced trailer

Vampire: The Masquerade – Bloodlines 2 receives its first raytraced trailer

Paradox Interactive has confirmed that Vampire: The Masquerade – Bloodline 2 will feature support for Nvidia’s RTX technologies, both in the form of real-time raytracing and Deep Learning Super Sampling (DLSS). 

Today, Nvidia and Hardsuit Labs have released a ray-traced trailer for Vampire: The Masquerade – Bloodline 2, showcasing raytraced reflections within the game. This trailer is said to represent an early look at the game, but it clearly showcases the benefits of raytracing within the game. 

Vampire: The Masquerade – Bloodline 2 is due to release on PC in March 2020 on PC, Xbox One and PlayStation 4. 


In the video and screenshots, all suitable surfaces accurately reflect surrounding detail in real-time. The look of each reflection is determined by the properties of the material on the affected object or surface. And in the case of windows, reflections have full transparency, enabling you to see detail beyond the glass, as well as the reflection itself, as in the real world.

Beyond ray tracing, we’re also adding NVIDIA DLSS, another Turing-architecture technology that utilizes the Tensor Cores in GeForce RTX 20-Series graphics cards to boost your frame rates in graphically-intensive games. With DLSS enabled, gamers can use higher resolutions and game settings while still enjoying fast and smooth framerates.

  

The image slider below showcases the impact of raytracing within Vampire: The Masquerade – Bloodline 2, revealing accurate reflections in shop windows and other reflective surfaces. This will transform the look of city streets, especially during rainy nights, where more surfaces will be reflective. 

 

(See Full-Sized Comparison)

 
You can join the discussion on Vampire: The Masquerade – Bloodlines 2’s raytracing support on the OC3D Forums.Â