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Unreal Engine 5's tech demo can run on an RTX 2070 Super with NVMe storage

An RTX 2070 Super or a mobile RTX 2080 is enough, with NVMe Storage

Unreal Engine 5's tech demo can run on today's PCs with NVMe storage

Unreal Engine 5's tech demo can run on today's PCs with NVMe storage

There has been a lot of discussion about Epic Games' Unreal Engine 5 demo over the weekend, and while we have reported on this demo before, a lot of new information has come to light, information which will interest most PC gamers.    

Epic's Unreal Engine 5 Demo ran on PC, and many gamers saw it as a showcase for the PlayStation 5's SSD performance, a key advantage which Sony's console holds over Microsoft Xbox Series X and modern gaming PCs. Right now, no gaming PC has an SSD that's as fast as Sony's PlayStation 5, though that will change as more PCIe 4.0 SSD controller come to market. 

Epic Games has confirmed to the World Today News (via Tweaktown) that this demo can run on PCs with an RTX 2070 Super and fast NVMe SSD. DSO Gaming, citing Chinese Sources, has also stated that the demo can run on a notebook with Nvidia's RTX 2080 and a Samsung 970 EVO NVMe SSD, delivering 40 FPS framerates.

Unreal Engine 5 is currently in development, and Epic Games has no plans to release the engine to developers before 2021. Epic Games is targetting 60 FPS with the Xbox Series X and PlayStation 5, something which will require more time to implement. Further engine optimisations are needed, though it is encouraging to see the demo running at decent framerates on a mobile gaming PC. 

Having this demo running on a PCIe 3.0 Samsung 970 EVO also confirms that Unreal Engine 5 won't require industry-leading SSDs to run well. The 970 EVO won't be as fast as the storage that PlayStation 5 will offer, and it looks like fast PCIe 3.0 SSDs won't be holding back gaming PCs for a while. With Unreal Engine 5 releasing in 2021, it is likely that we won't be seeing AAA Unreal Engine 5 games until at least 2023, giving PC gamers plenty of time to move to faster storage solutions. By this time, Sony's PlayStation 5 SSD will not be ahead of PC. 
  


Unreal Engine 5's tech demo is possible on today's PC hardware, so PC gamers shouldn't worry about their current hardware becoming obsolete overnight. It will take years for Unreal Engine 5 games to launch, and most games will be releasing as cross-generation PS4/PS5 and Xbox One/Xbox Series X titles for the next couple of years. By the time you will need PS5-grade storage and next-gen ready graphics cards, those products should be relatively affordable on both the new and used PC markets. 

It is encouraging to hear about Epic Games' Unreal Engine 5 Demo running so well on today's high-end PC hardware. Nvidia's RTX 2080 appears to be running Epic's Unreal Engine 5 demo at a faster speed than PS5, and that graphics card released in 2018. 

You can join the discussion on Unreal Engine 5's tech demo running well on modern PC hardware on the OC3D Forums

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Most Recent Comments

18-05-2020, 06:35:28

jcchg
Epic already said that high end PCs, Xbox Series X and PlayStation 5 will support Nanite and Lumen.

I don't care about a promotional campaign between Sony and Epic with UE5, an engine that will replace its predecessor by the end of 2021, and new games developed on it won't be seen until 2023. I care about upcoming videogames like Cyberpunk 2077 and AMD Radeon offering fair priced high performance GPUs with RDNA2.Quote

18-05-2020, 08:21:12

NeverBackDown
Should be worth noting though that just because they aren't using the full speed of the SSD now doesn't mean a different studio could later.Quote

18-05-2020, 08:31:53

tgrech
Quote:
Originally Posted by NeverBackDown View Post
Should be worth noting though that just because they aren't using the full speed of the SSD now doesn't mean a different studio could later.
It's a lowest common denominator scenario though isn't it, like with PC's being "held back" by console. Most games will have their assets designed for typical NVMe SSD speeds at most, then the odd one will come out every couple of years that really maximises everything.

To be honest even designing for standard NVMe speeds is probably a couple of years off for multiplat engines like this.Quote

18-05-2020, 10:46:02

looz
Unless they start generating high quality assets on the fly with AI or something similar, I don't see this becoming a norm as game sizes will become prohibitively large. That demo alone must be massive.Quote

18-05-2020, 11:48:50

Avet
Wendell from Level1 in their live News episode was quite skeptical about alleged console NVME speeds. He thinks that they can barely break 5 GB/s in the best-case scenario. It remains to be seen.

Another thing. Max sequential speeds of the drive mean nothing. On Intel 3d Xpoint drives Houdini benchmark renders 7 sec of animation in 6 hours while on Samsung Pro drive it renders the same 7 sec in 17 hours. That is the same-ish scenario whit pulling resources directly from the drive. And Houdini is far more powerful than a console engine.

I know that consoles and PC are very different in many ways but there is nothing that consoles can do that can give them an edge vs PC. It is like comparing apples and oranges. They weren't meant to do the same thing.

And yes consoles are holding back PC graphics. That is the fact and the hard truth. It is not fanboyism or whatever. No developer is crazy enough to release a game that can't run on consoles so the graphics is limited by the mediocre console hardware. Except for Robert Space Industries. They did state in one interview that Star Citizen will never be "dumbed down" to console level and will always use the latest and greatest that the PC Hardware can provide. That doesn't go well for them, does it?Quote
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