Unity Engine's 5.6 beta adds Vulkan support

Unity Engine's 5.6 beta adds Vulkan support

Unity Engine's 5.6 beta adds Vulkan support

Unity Engine's 5.6 beta adds Vulkan support

 
Unity's new 5.6 engine beta has added support for the Vulkan API, with developers reporting a 60% increase in rendering performance out of the box. 
 
The new Vulkan API will reduce driver overhead and overall CPU workloads, freeing up CPU resources to do additional computational tasks. This new update also adds support for Apple's Metal API, which includes similar resource management features.  
 
 

Support for Vulkan – Take graphical performance to the next level

 

Vulkan is a new generation graphics and compute API that provides high-efficiency, cross-platform access to modern GPUs on desktop and mobile platforms. It’s designed to take advantage of multiple CPU cores by allowing multiple threads to run in parallel. This means increased speed with reduced driver overhead and CPU workload, leaving the CPU free to do additional computation or rendering.

In total, we’ve seen a rendering performance improvement out-of-the box up to 60% using Unity – that is without having to deal with any specifics of the Vulkan API.

Unity Engine's 5.6 beta adds Vulkan support  

Version 5.6 will officially release in March 2017, with this version being the last Unity version under the 5.X name/cycle. This version of Unity will also include support for Google Daydream and Cardboard, which is a great move for mobile devices.  

Hopefully, this Unity update will allow developers to easily adopt this new API and access its performance benefits, as right now modern graphical APIs have not seen wide adoption across game developers due to development difficulties and a lack of worthwhile performance gains on some hardware.  

 

You can join the discussion on Unity Engine's 5.6 beta adding Vulkan support on the OC3D Forums

 

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