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Two new 3DMARK Benchmarks are coming

Expect a Ray Tracing 3DMARK benchmark later this year

Two new 3DMARK Benchmarks are coming

Two new 3DMARK Benchmarks are coming

UL Benchmarks has announced that two new benchmarks are coming to their 3DMARK benchmark suite in 2018, targeting PCs with integrated graphics and PCs that are capable of handling real-time Ray Tracing workloads. 

The first of these two benchmarks are set to arrive in October under the "3DMARK Night Raid" name, acting an "ideal test" for laptops and notebooks and other mobile computing devices. UL benchmarks states that this new benchmark will support Windows 10 on ARM devices.  

3DMARK "Ray Tracing Benchmark" (Working Title) will act as UL Benchmarks' first entry into the world of Direct X Raytracing (DXR), utilising Microsoft's latest DirectX 12 Ray Tracing extensions to combine Ray Tracing with traditional rasterisation techniques. This benchmark is designed to run on all systems that support the DirectX Ray Tracing API and will release in Q4 2018. 

This DXR-based benchmark requires users to use Microsoft's next major iteration of Windows 10, which will enable support for DXR to the operating system. As such, UL Benchmark's DXR-based benchmark will no be released until the Windows 10 October update is readily available to the public. Right now the Windows 10 has no firm release date, giving this benchmark a vague Q4 2018 release timeframe. 

 

Real-time ray tracing promises to bring new levels of realism to in-game graphics. Later this year, we will release a new 3DMark benchmark test that uses ray tracing to enhance reflections and other effects. The benchmark will run on any system that supports the DirectX Ray Tracing API.

The new benchmark is being developed with input from our Benchmark Development Program partners including AMD, Intel, NVIDIA, and other leading technology companies. We are working especially closely with Microsoft to create a first-class implementation of the DirectX Ray Tracing API.

This tech demo is based on a work in progress. It does not represent the final content, feature set, ray tracing effects, or visual quality of the new 3DMark benchmark test that we are developing.

 


UL Benchmarks are working with AMD, Microsoft, Intel and Nvidia to develop a "first-class implementation of the DirectX Ray Tracing API", though at this time only Nvidia's RTX series hardware supports Ray Tracing acceleration techniques. 

You can join the discussion on UL benchmark's two planned additions to their 3DMARK benchmarking ecosystem on the OC3D Forums

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