The Linux version of Mad Max now supports Vulkan

The Linux version of Mad Max now supports Vulkan

The Linux version of Mad Max now supports Vulkan

The Linux version of Mad Max now supports Vulkan

 
The latest Linux version of Mad Max now supports the Vulkan API (Open Beta), offering some huge performance increases over the original OpenGL version. 

  
At this time the Linux version is in beta and onle supports standard Linux distributions (not SteamOS), with no availability on the Windows version of the game. To access this beta players will need to use the password "livelongandprosper" in the game's Betas tab, which will allos Linux users to acess this new version of the game. 

The difference between the Vulkan and OpenGL performance of this game is clear, showcasing exactly how much the Vulkan API impoves over OpenGL, making Vulkan the clear API of choice for Linux. 

The Linux version of Mad Max now supports Vulkan

 

On PC most gamers have been focusing on the benefits of Vulkan and DirectX 12 over the older DirectX 11 API, lots of gamers have not been satisfied with the performance changes but when comparing Vulkan with the OpenGL API shows exactly how transformative these new APIs can be when used with Linux. 

Linux gamers cannot use DirectX, leaving developers with only two options, Vulkan or OpenGL. At this stage the choice in API should be obvious offering some huge performance deltas with games like DOOM 2016, The Talos Principle and now MAD MAX. 

 

You can join the discussion on MAD Max' Vulkan version on Linux on the OC3D Forums

 

  

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Most Recent Comments

31-03-2017, 09:20:44

Dicehunter
This game had so much potential, The game got some really great feedback/ideas from the Steam forums but the devs sadly ignored all of it.Quote

31-03-2017, 10:17:22

AngryGoldfish
Quote:
Originally Posted by Dicehunter View Post
This game had so much potential, The game got some really great feedback/ideas from the Steam forums but the devs sadly ignored all of it.
I've heard nothing but great reports from critics and average gamers alike. It ran well, looked nice, didn't have any ridiculous DLC barriers, no serious game-breaking bugs, and was just a lot of fun.Quote

31-03-2017, 10:26:51

Dicehunter
Quote:
Originally Posted by AngryGoldfish View Post
I've heard nothing but great reports from critics and average gamers alike. It ran well, looked nice, didn't have any ridiculous DLC barriers, no serious game-breaking bugs, and was just a lot of fun.
The game itself is great fun, Drop dead gorgeous to look at and extremely well optimized but there were quite a few things that could have been added like drop in co-op so 1 of you could be shooting and the other driving, Much longer story campaign as it is quite short, A personal base, Slightly bigger world in a few areas, The amount of ideas that the devs had thrown at them could have made this REALLY good game into something truly epic but sadly they ignored all the feedback.Quote

31-03-2017, 10:27:16

AlienALX
Hey might try this later on my P2 1055T and GTX 950. Installed Ubuntu last weekend, so should be G2G.Quote

31-03-2017, 10:34:34

AngryGoldfish
Quote:
Originally Posted by Dicehunter View Post
The game itself is great fun, Drop dead gorgeous to look at and extremely well optimized but there were quite a few things that could have been added like drop in co-op so 1 of you could be shooting and the other driving, Much longer story campaign as it is quite short, A personal base, Slightly bigger world in a few areas, The amount of ideas that the devs had thrown at them could have made this REALLY good game into something truly epic but sadly they ignored all the feedback.
Oh, I get you now.

I remember when Bioshock Infinite was first announced and the early trailer was jaw dropping. Even by today's standards years later it was incredible. So much of what made everyone gasp didn't actually exist in the game. The game still ended up being very good, but knowing the potential it had detracted from the experience.Quote
Reply
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